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vardeman
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Old August 31st, 2017, 06:14 PM
I've tried increasing the strength in the "Adjustments" tab but it maxes out at 20.
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vardeman
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Old September 3rd, 2017, 12:02 AM
Anyone?
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Bueller?
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daplunk
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Old September 3rd, 2017, 12:06 AM
Isn't there a RAW cap on stats in 5e?

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vardeman
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Old September 3rd, 2017, 12:18 AM
Magic (such as a potion of Giant Strength) should override that
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DeltaMasterMind
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Old September 3rd, 2017, 01:33 AM
Quote:
Originally Posted by vardeman View Post
Magic (such as a potion of Giant Strength) should override that
There are no scripts I can see for potions to override the stat. However I do see that STR has a aOverride field set to -1. I think this is where the change needs to be made prior to adding more points to that field. Assume a script that checks the for a 20 on the stat before applying the override field with an entry will be a good idea.

Disclaimer: This is all speculation on my end.
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vardeman
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Old September 3rd, 2017, 08:24 AM
It seems that this functionality should be built into the base system since Potions of Giant Strength are a part of the core rules. Since I know nothing of modding the scripts or anything, I'll stand by this statement.

Last edited by vardeman; September 3rd, 2017 at 10:10 AM. Reason: Added text
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DeltaMasterMind
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Old September 3rd, 2017, 11:34 AM
Oddly all the potions I see available are Potions of TYPEOFGIANT Giant Strength and each lists a description of what it does, but no eval scripts exist in any of them. If a solid potion of giant strength is floating around in the data files somewhere maybe it does, but I have yet to spot it.
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dungeonguru
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Old September 4th, 2017, 07:35 AM
Oddly enough, the editor doesn't allow for an activation on potions either, so any script you might add isn't an obvious fix.

I did the following and created copies of those potions to get the effect you wanted for myself - this is what I did:

- added to Fields:
Field ID: actName Value: Potion of Hill Giant Strength
- added to Tags
Group ID: User Tag ID: Activation Name: <left blank> Abbrev: <left blank>
- put in eval script running at Pre-Levels 10000 (as a Belt of Hill Giant Strength)

Code:
doneif (field[abilActive].value = 0)

      ~it doesn't specifically say, but I assume this item allows you to break
      ~the normal max limit of 20 on strength
      hero.child[aSTR].field[Minimum].value = maximum(hero.child[aSTR].field[Minimum].value,21)
      hero.child[aSTR].field[aMaxValue].value = maximum(hero.child[aSTR].field[aMaxValue].value,21)
Now if you could just convince LW to add this the potions that would be great right?
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ShadowChemosh
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Old September 4th, 2017, 08:11 AM
Quote:
Originally Posted by dungeonguru View Post
Now if you could just convince LW to add this the potions that would be great right?
The approach LW usually takes is to have "Spell Adjustments" that you apply on the Adjust tab. Then you can build the spell script logic once and its used if the spell comes from a Wand, Potion, Magic item, or spellcaster.

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vardeman
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Old September 4th, 2017, 08:12 AM
That would be wonderful. I'd do it myself, but I have never modded this program and don't even know where to start.

Last edited by vardeman; September 4th, 2017 at 01:20 PM.
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