Member
Join Date: Sep 2013
Location: Raleigh, NC
Posts: 43
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Is there a way to create an item that you can attach to another item (in this case a weapon) to give it additional powers? What I'd like to create is a "Hilt-guard of Harmonizing", which can be attached to any light blade to give that weapon the Harmonizing power (custom power I "borrowed" from 3.5). I'm just not sure how to "link" one item to another. I'm looking at the Wayfinder/Ioun Stone relationship as a possible model (i.e. make the hiltguard a container you can put a light blade into), but I'm not clear how to tell what's being held by the container to affect that item's properties.
Is this a reasonable approach, or is there a better way? Or should I just tell my player "add the Harmonizing power to your rapier". |
#1 |
Member
Join Date: Sep 2013
Location: Raleigh, NC
Posts: 43
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One other thing that has me scratching my head here. While I'm still trying to figure out how to work on the contents of a container, I decided to start by just creating the basic container itself. I started with a copy of Wayfinder, and changed the Hold Limit to be wFtrGroup.BladeLight. As hoped, this lets me add a dagger or rapier to the Hilt Guard container, but not a hammer or chain shirt. However, if I have a masterwork or magical light blade, it WON'T let me add it to the container, even though it has the wFtrGroup.BladeLight tag. Any idea what's causing this behavior?
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#2 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Why not make an item power that you would attach to a custom weapon for the price of the hilt-guard?
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Custom items like masterwork/magical weapons rely on eval scripts to pull the tags and whatnot from the contents inside them (in this case the wFtrGroup tag). Eval scripts only occur once an object is added to the hero and becomes a pick. Hold limit scripts, however, occur before eval scripts and so only will detect tags that begin on the considered item.
I think AndrewD2's idea is probably the best solution. |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
This is about the same when you add "spikes" to a suite of armor its added just like a "power" is added. never mind. Guess I shouldn't sit all day on a post before hitting submit.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#5 |
Member
Join Date: Sep 2013
Location: Raleigh, NC
Posts: 43
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Thanks, everybody. I guess I'll just go the brute force route. It's funny ... some things that seem complex turn out to be pretty easy in the editor, but some things you think should be easy turn out to be nigh impossible.
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#6 |
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