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Location: Nottinghamshire, United Kingdom
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My bad. |
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#11 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Yea no problem.
What was the natural attack you needed? Is it something you could user similar or is it so different that really needs a new one. Just asking as if it is something that comes up allot in monsters it may already by on Mathias to-do list to add something like it. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#12 |
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
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#13 |
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Join Date: Nov 2011
Location: South Riding, VA
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I was playing around with this today as well. Looks like there is the Other Melee and Other Ranged Attacks in the natural attacks. I just used Other Melee Attack and changed its livename to Spines
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#14 |
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Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165
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I think I created a spine attack for one of my critters in Crimson Throne based on the Manticore's spines.
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#15 |
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Join Date: Oct 2011
Posts: 6,793
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Frumple, you've got the right of it. In Bestiary 3 there were many creatures that had weird new natural attacks and weapon focus or whatever in them. We basically had 3 options.
A - Making a new natural attack for each and cluttering the list. B - Do the thing ShadowChemosh mentioned, bootstrap a similar attack and rename it (For example, bootstrap Spikes and rename it "Scales" for the Tempest Behemoth) but then you'd have to select the base weapon for weapon focus. Then the User would look at the feats tab and be like "What's up? I thought it was supposed to have Weapon Focus (Scales) instead of Weapon Focus (Spikes)!" C - Create a mostly blank set of natural weapons the user can bootstrap, rename, and define themselves. This way the weapons list isn't cluttered, and it avoids the confusion of B because if a natural weapon doesn't appear frequently it qualifies as an "Other Natural Weapon" for feats and such. A particular creature is unlikely to have more than one of these anyway. So obviously we went with C, and now you know why. |
#16 |
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Join Date: Apr 2010
Location: Lemont, IL
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#17 |
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Join Date: Oct 2011
Posts: 6,793
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You should be able to bootstrap it just fine while creating a new monster race, as you would any natural attack. Be sure to select tags for the Damage type and anything else for a particular example (like range increment if it is a ranged weapon for example).
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#18 |
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Also to confirm that these new "Other Natural Weapons" does NOT require B3 data set. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#19 |
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