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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old November 30th, 2016, 02:49 PM
Happy Holidays, here in hand a hefty harvest of heavenly Herolab content! Beastly blood beats the best in Player Companion #24 and Horror haunts hoary hearts in Campaign Setting #17! Vile Villains violate victims in Villain Codex! 2 more modules make their mark this month! Chapters 5 and 6 complete Curse of Crimson!

For anyone looking to pick up our new data packages, you can find them here:

Blood of the Beast
Horror Realms
Villain Codex
Curse of the Crimson Throne
Murder's Mark
No Response from Deepmar

New Releases
  • Blood of the Beast is now available as part of the Pathfinder Player Companion #24 package!
  • Horror Realms is now available as part of the Pathfinder Campaign Setting #17 package!
  • The Villain Codex is now available as its own package!
  • Two new pathfinder modules are available for purchase! Murder's Mark features murder, mayhem, and mystery! No Response from Deepmar has the adventurers investigating the fate of a mining outpost gone silent! Each are each available as their own package!
  • Chapters 5 and 6 of the updated Curse of the Crimson Throne are now available!

Enhancements & Changes
  • The Evolution Surge line of spells has been added to spell adjustments.
  • The Defending weapon power has now been implemented, allowing you to set the amount of weapon bonus to transfer to AC on the In-Play tab.

Bug Fixes
  • The Leech was showing as a valid familiar selection for some abilities limiting races to snakes.
  • The Replaced ability chooser for Qinggong monks was not replacing all copies of slow fall when that ability was chosen to be replaced.
  • The Serpentine bloodline's 3rd level bloodline spell was not displaying that it should be limited in what can be summoned.
  • The spell adjustments for heroism and greater heroism were granting bonuses to initiative.
  • For characters which are granted proficiency with their deity's chosen weapon (i.e. a cleric), per FAQ they are now granted Improved Unarmed Strike if their deity's chosen weapon is unarmed strike.
  • Djinni Style was reporting an error from Elemental Fist.
  • The Esquire case gear item was generating a pop up error when added to a character.
  • Equipment sets for flurrying weapons were not reflecting higher BAB when flurrying.
  • The Inquisitor's Judgment of Protection was always applying a sacred bonus, even when the inquisitor channels negative energy.
  • Certain immunities (fire, cold, acid, etc) added through the Bestiary Monster Creator would not be active.
  • Animal companions were counting toward the total CR and XP value for enemies in a portfolio.
  • The Dropout and Family Honor traits from Curse of the Crimson Throne had incorrect descriptions.
  • Great Mother was appearing as an alternate racial trait for humans.
  • The Final Revelation of the Planar Oracle was always being disabled.
  • Gloves of elvenkind weren't adding their bonus to cast defensively.
  • Crossbows were not applying a penalty to attack rolls when equipped in 1 hand.
  • Two Handed firearms could not be equipped in 1 hand when built into an equipment set.

Data File Authoring
  • The "Additional Requirements" tag group, which is assigned to abilities to automatically disable them if a the user is not wearing the right armor/shield, or wearing too heavy of armor, now has encumbrance options, to trigger automated tests like "not carrying a medium or heavy load". The new tags are AddReq.EncumNone, AddReq.EncumLight, AddReq.EncumMed, and AddReq.EnchmHeavy, each of which triggers a requirement that the character not be above the listed encumbrance level.
  • Equipment sets now store and generate their own attack matrices, like normal weapons. This is a step towards making them more modifiable.
Aaron is offline   #1 Reply With Quote
Kaleb
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Join Date: Aug 2010
Posts: 576

Old December 7th, 2016, 12:48 PM
Aaron, is legendary games Mythic Heroes Handbook going to come out in the 13.7 release in December? I am waiting to buy it.
Kaleb is offline   #2 Reply With Quote
Colen
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Join Date: Dec 2008
Posts: 4,690

Old December 8th, 2016, 05:27 AM
Our current plan is to make the MHH available for sale in December, but it won't be complete at that point - it'll be missing the mythic class abilities from chapter 2. Those abilities are planned to be added in the January release. (We delayed the book release until December so the mythic feats could be added before putting it on sale.)
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GreyLurker
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Join Date: Apr 2015
Posts: 59

Old December 18th, 2016, 12:09 PM
Any word on the Pathfinder Unchained - Simple Monster Creation tools?
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Colen
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Join Date: Dec 2008
Posts: 4,690

Old December 19th, 2016, 05:52 AM
No news on the monster creation rules yet, sorry.

Last edited by Colen; December 20th, 2016 at 08:02 AM.
Colen is offline   #5 Reply With Quote
asvaldson
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Join Date: Mar 2010
Posts: 184

Old December 21st, 2016, 09:59 PM
Is the Overmind and the Mythic psionics included? I wanted to find out before I bought the dataset
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Colen
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Posts: 4,690

Old December 22nd, 2016, 06:10 AM
Hero Lab doesn't include psionics stuff, so there will be no support for psionics in the MHH. Sorry!
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Ualaa
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Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813

Old December 22nd, 2016, 02:48 PM
Psionics (the Dreamscarred Press stuff for Pathfinder) is included in the Community Package, for free... courtesy of Shadow Chemosh and other volunteers who give their time for the benefit of others.

I know there is a mythic psionic book published, but do not know if there are plans to add that to the community package.
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