Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Hi everyone,
This weekend, we released version 3.0 of the Mutants & Masterminds data files! This version has some big changes in it, including a lot of data entered by forums poster Dartnet. Thanks Dartnet! Here's what was added and changed: Enhancements & Changes
Bug Fixes
As usual, please let me know if you run into any problems with stuff. |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Your welcome. Expect another wave after I graduate in December.
Noticed one odd bug. New skills (Gambling and Navigation) double up when you select W&W and the New Skills from the Masterminds Manual. |
#2 |
Senior Member
Join Date: Aug 2009
Posts: 127
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I think this depends from the Unique ID system implemented by the Editor, Herolab "see" them as two different things since they are in different datasets with different unique IDs.
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#3 |
Senior Member
Join Date: Sep 2007
Posts: 237
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Thanks for the hard work Colen and Dartnet ... it's greatly appreciated
DT Butchino | Writer, Illustrator, Designer DeviantArt|Facebook|Twitter |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I just released an update with a few bugfixes, including one fix to a crash bug that Nigel Fogg and at least one other person were encountering. Please grab it now to avoid potential crashes.
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#6 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Thanks, I've just downloaded it, but I noticed that the wrong PL calculation on NPCs' defense/toughness tradeoff isn't fixed yet.
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#7 |
Junior Member
Join Date: Aug 2009
Posts: 12
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That's awesome! The Mecha and Manga AND Warriors and Warlocks addons are great, thanks so much to all of you for your hard work!
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#8 |
Senior Member
Join Date: Jan 2009
Posts: 223
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There's a glitch in the Mecha building, when you have a character with more than one language, it reports a validation error because you can't select additional languages on the MECHA. Odd, that.
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#9 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Unfortunately it wasn't something I could fit in to this update, since I had already gone over time on it. It's definitely still on the list of stuff that needs to be fixed.
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#10 |
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