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bodrin
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Old March 20th, 2011, 10:37 AM
Value 5 and Value 10 tags appear to have disappeared.
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Lawful_g
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Old March 20th, 2011, 03:31 PM
Damage Reduction/chaotic is renaming itself and displaying as "Damage Reduction/evil"
Lawful_g is offline   #112
Lawful_g
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Old March 24th, 2011, 04:01 AM
Lizardfolk race has Common as a base language, but they should only have Draconic language.
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Lawful_g
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Old April 2nd, 2011, 01:35 AM
11 pages of bugs, wow.

Rakshasa is missing Undercommon from it's automatic languages.
Lawful_g is offline   #114
bodrin
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Old April 7th, 2011, 05:10 PM
The Arcane Familiar races don't seem to be setting the INT ability as per the SRD correctly.

Bat Base stats
Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Hero Lab Stats
Str 1, Dex 15, Con 10, Int 10, Wis 14, Cha 4

This is occuring on all the animals too not just Bats.
bodrin is offline   #115
Nigel Fogg The Wayfarer
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Old April 7th, 2011, 06:59 PM
Quote:
Originally Posted by bodrin View Post
The Arcane Familiar races don't seem to be setting the INT ability as per the SRD correctly.

Bat Base stats
Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Hero Lab Stats
Str 1, Dex 15, Con 10, Int 10, Wis 14, Cha 4

This is occuring on all the animals too not just Bats.
D&D 3.5 Player's Handbook, page 53: "Int: The familiar's intelligence score. Familiars are as smart as people, though not necessarily as smart as smart people."

Thus, they would get the same baseline INT of 10 as regular people.

That's my guess as to the reason HL does it that way & I'm sticking to it.

Nigel Fogg, aka The Wayfarer
Nigel Fogg The Wayfarer is offline   #116
bodrin
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Old April 8th, 2011, 05:35 AM
Quote:
Originally Posted by Nigel Fogg The Wayfarer View Post
D&D 3.5 Player's Handbook, page 53: "Int: The familiar's intelligence score. Familiars are as smart as people, though not necessarily as smart as smart people."

Thus, they would get the same baseline INT of 10 as regular people.

That's my guess as to the reason HL does it that way & I'm sticking to it.

Nigel Fogg, aka The Wayfarer
No look at the table for familiars here
http://www.d20srd.org/srd/classes/so....htm#familiars

Note masters level 1st 2nd familiar INT = 6 a smarter version of an animal but not as smart as an intelligent person.
Masters level 9th to 10th for an INT 10 familiar!
I call bug sirrah.
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Nigel Fogg The Wayfarer
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Old April 8th, 2011, 07:03 AM
Quote:
Originally Posted by bodrin View Post
No look at the table for familiars here
http://www.d20srd.org/srd/classes/so....htm#familiars

Note masters level 1st 2nd familiar INT = 6 a smarter version of an animal but not as smart as an intelligent person.
Masters level 9th to 10th for an INT 10 familiar!
I call bug sirrah.
Hey, what do you know! The table on page 53 of the D&D 3.5 Player's Handbook also has a familiar's INT start at 6 when it's master is 1st level. Maybe next time I'll look at the entire page.

Thus, I concur with Bodrin's finding of a bug.

Nigel Fogg, aka The Wayfarer
Nigel Fogg The Wayfarer is offline   #118
Lawful_g
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Old May 25th, 2011, 08:46 PM
Mathias? I am coming back to this and having trouble still
Lawful_g is offline   #119
Kendall-DM
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Old June 1st, 2011, 05:05 AM
What are secondary spells exactly? Does that just mean racial spells (above and beyond class spellcasting)?

I've been able to get racial spells working the way I want them to, but I'm not sure it's what you are trying to do, since I'm not sure what is meant by secondary spells.
Kendall-DM is offline   #120
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