Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Yea we can't actually make a "Real" natural attack yet in the editor. So when you make one like this you have to manually bootstrap it to the race to have it appear. As you found out.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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How does a Beak attack differ from a Bite attack, other than in the name?
Can you use a script to find the bite attack you added and change its livename to "Beak"? Given that according to the Bestiary, Griffons, Ravens, and Tengu have Bite attacks and not Beak attacks, I'd say match the natural weapon standardization that Paizo is trying to implement and leave this attack as a Bite. |
#12 |
Senior Member
Join Date: Jun 2007
Posts: 273
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The attack does not real damage, only wisdom damage.
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Take a look at the octopus (the small ones, rather than the big ones) - that's an example of adding a natural attack that does no damage so that you get the to-hit modifiers calculated for you.
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#14 |
Member
Join Date: Jun 2011
Posts: 32
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when importing a .user file, is it possible to "test" the entire package instead of each item individually? just grabbed the psion.puser from the forum.
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#15 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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On the main Hero Lab window, in the develop menu, make sure you have "Enable Data File Debugging" in the Develop menu checked, then choose "Quick Reload Data Files" in the develop menu, or press ctrl-r.
File...Switch Game System, and come back to Pathfinder will also work, but takes more time. |
#16 |
Member
Join Date: Jun 2011
Posts: 32
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Doh!... new settings in the "Configure Hero" tab to recognize the new classes, etc... They now show but thanks for the tip...
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#17 |
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