Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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Triax T-11 Enhanced Armor.
I noticed it didn't increase pace and/or Strength correctly, so I added this to the Eval Scripts. I think it works now, but I still have one problem. It tries to use the new strength as an actual strength for the cost of Skills. Any idea on how to fix that one? Eval Scripts: var DiffStr as number DiffStr = 4 - #trait[attrStr] if (field[grIsEquip].value <> 0) then #traitcreation[attrStr] += DiffStr hero.child[attrStr].field[trtMaximum].value = 8 perform #traitadjust[trTough,+,2,"Armor"] perform #traitadjust[trPace,+,2,"Armor"] endif |
#212 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Just updated following files on the Github:
Working on - |
#213 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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This may be jumping a head a little bit, but I was trying to figure out how to add Power & Robot armor.
Any chance you might be able to add one of each, and I can copy them as examples for the others? I'm wondering, how should we indicate which updates I make here get captured in your various update? |
#214 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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Error while loading Rifts.dat:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: File: Rifts.dat (line 597) - Encountered unknown element tag 'eval' Looks like it just needs a </eval> on Line 596. Last edited by FatherMorpheus; January 1st, 2018 at 01:41 PM. Reason: Added fix. |
#215 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
Working on - |
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#216 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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#217 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
Working on - |
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#218 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
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I think I'll put additions or code augments in in Blue and errors I find in Red.
Code Addition: [/COLOR] Cyberware Leg Upgrades weren't adding +2 pace per selection. Eval Script, Pre-Trait perform #traitadjust[trPace,+,2,"Cyberware"] Cyberware: Armor Plate, doesn't add +4 armor. I was trying to use this string to add it, but it doesn't like stacking with the M.D.C. Armor you are using for Borgs. Eval Script, Pre-Traits herofield[acDefHead].value += 4 herofield[acDefArms].value += 4 herofield[acDefLegs].value += 4 herofield[acDefTorso].value += 4 Cyberware: Reinforced Frame, doesn't add +2 toughness. This too isn't really stacking with things from body armor, or even Edges. Eval Script, Pre-Trait perform #traitadjust[trTough,+,2,"Reinforced Frame"] M.D.C. Armor Description: A Combat Cyborg alloy structure provides +8 M.D.C. Armor. and +3 Toughness. This cannot be combined with normal body armor. Eval Script, Pre-Trait perform #traitadjust[trTough,+,3,"Armor"] Though, for some reason it doesn't keep the Toughness modification or Armor modification. Still working on that. Last edited by FatherMorpheus; January 2nd, 2018 at 07:19 PM. Reason: Added note. |
#219 |
Member
Join Date: Oct 2016
Location: New York
Posts: 79
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It looks like it did not take the fixed rifts.dat on GitHub. It is listing 6,205 deletions for that commit, which I do not think you intended
Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream. |
#220 |
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