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Mathias
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Old August 15th, 2010, 12:41 AM
Quote:
Originally Posted by Bishop37 View Post
Thank ye...in that case, the animal companion isn't working quite right for the Beastmaster archtype. It isn't increasing the effective level or allowing selection of multiple companions.
Yes, that's what I meant. The Beastmaster Archetype's description in Hero Lab has the text "Note: The ability to take more than one animal companion has not been implemented yet." telling the user that it's not finished.
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banjoe
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Old August 15th, 2010, 06:11 AM
In case its not been reported, the Craft Armor skill has 2 unique ids thus it's listed twice when I try to add it to my character.
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Bishop37
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Old August 15th, 2010, 09:44 AM
Quote:
Originally Posted by Mathias View Post
Yes, that's what I meant. The Beastmaster Archetype's description in Hero Lab has the text "Note: The ability to take more than one animal companion has not been implemented yet." telling the user that it's not finished.
Ah, sorry. The note was in the middle of the entry; was expecting to see it at the top. I'll keep a more careful eye out.
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Zodd
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Old August 17th, 2010, 03:07 AM
The Intelligence score progression of familiar is wrong.
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Darius Silverbolt
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Old August 17th, 2010, 08:03 PM
Hoof attacks should be 1d6 + str mod

ALso the bite attack should be included.
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Mathias
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Old August 17th, 2010, 08:53 PM
Quote:
Originally Posted by Darius Silverbolt View Post
Hoof attacks should be 1d6 + str mod

ALso the bite attack should be included.
I presume you're referring to the heavy horse? If so, please check the v3.6 bug reports thread - this was previously reported in that thread, and it will be fixed in the next update.
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Bigkilla
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Old August 17th, 2010, 10:21 PM
I have not see this anywhere yet so I will put it out there .

Serpentine Eidolon for should get the reach(bite) evolution for free which it currently does not have.
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TopCat
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Join Date: Feb 2010
Posts: 74

Old August 18th, 2010, 07:19 AM
I just created a group of new characters today. All of them seemed to get the Prestidigitation spell added to them for some reason (even the rogue and fighter).
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Ciallach
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Old August 18th, 2010, 10:38 AM
Hi,

Was just making a fighter using the Advanced Player's Guide Options.

Selected Archetype "Two-Weapon Fighter" and found that the ability "Defensive Flurry +1" inder the "Fighter" tab is granted at 2nd level where the books lists the ability is granted at 3rd level. An additional +1 is added every 4 levels (6th, 10th etc) correctly but of course off by a level (should be 7th, 11th etc to go along with the 3rd level initialization). All the other abilities seem to be in the correct level/order for the Two-Weapon Fighter.
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Darius Silverbolt
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Old August 18th, 2010, 12:37 PM
Quote:
Originally Posted by Mathias View Post
I presume you're referring to the heavy horse? If so, please check the v3.6 bug reports thread - this was previously reported in that thread, and it will be fixed in the next update.
yep i see it now and yes i meant heavy horse.
Darius Silverbolt is offline   #20 Reply With Quote
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