Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Just wondering if there was any update on this project? if not its cool, its just that my group was wondering about it. thanks and good luck.
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#31 |
Member
Join Date: Aug 2011
Location: East SF Bay Area
Posts: 55
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I would love to hear more about this project. I hope that Andrew is doing ok.
Suggestion about contacting Green Ronin. Perhaps try posting on their Forums about the project. |
#32 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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i redownloaded the Fantasy Age Github link and got this mess of errors.
<?xml version="1.0" encoding="ISO-8859-1"?> -<document game="Fantasy AGE"> -<unknowns> -<unknown name="Bount trtUser"> <task name="Component Ability: Eval Script #1"> </task> </unknown> -<unknown name="Bount trtUser"> <task name="Component Focus: Eval Script #3"> </task> </unknown> </unknowns> <duplicates> </duplicates> <errors> </errors> -<names> <name name="Accrue Weight" full="Component Gear: Accrue Weight"/> <name name="Assign Dynamic Tagexpr" full="Component Advance: Assign Dynamic Tagexpr"/> <name name="Assign SpecialTab" full="Component SpecialTab: Assign SpecialTab"/> <name name="Bound trtUser" full="Field trtUser: Bound trtUser"/> <name name="Calc Char Lev" full="Field acLevel: Calc Char Lev"/> <name name="Calc Next XP" full="Field acNextXP: Calc Next XP"/> <name name="Calc XP Max" full="Thing resXP: Calc XP Max"/> <name name="Calc XP Needed for Next Level" full="Field acXPNeeded: Calc XP Needed for Next Level"/> <name name="Calc acHPBonus" full="Field acHPBonus: Calc acHPBonus"/> <name name="Calc acHPMax" full="Field acHPMax: Calc acHPMax"/> <name name="Calc acHPMin" full="Field acHPMin: Calc acHPMin"/> <name name="Calc acHPNow" full="Field acHPNow: Calc acHPNow"/> <name name="Calc acHPPenal" full="Field acHPPenal: Calc acHPPenal"/> <name name="Calc resLeft" full="Field resLeft: Calc resLeft"/> <name name="Calc trkLeft" full="Field trkLeft: Calc trkLeft"/> <name name="Calc trtFinal" full="Field trtFinal: Calc trtFinal"/> <name name="Check Hands" full="Thing valHands: Check Hands"/> <name name="Derived trtFinal" full="Component Ability: Derived trtFinal"/> <name name="Derived trtFinal" full="Component Derived: Derived trtFinal"/> <name name="Equip Armor" full="Component Armor: Equip Armor"/> <name name="Equip Shield" full="Component Shield: Equip Shield"/> <name name="Equipped" full="Component Equippable: Equipped"/> <name name="Set spSumm" full="Component SpecialTab: Set spSumm"/> </names> -<dependencies> -<depends name="Component Equippable: Eval Script #2" priority="4000" phase="Initialization"> <before name="Component Equippable: Equipped" priority="5000" phase="Initialization"/> </depends> -<depends name="Thing adjAttr: Eval Script #1" priority="8000" phase="Setup"> <before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing adjDerived: Eval Script #1" priority="8000" phase="Setup"> <before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing adjSkill: Eval Script #1" priority="8000" phase="Setup"> <before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Field acLevel: Calc Char Lev" priority="50" phase="Level"> <after name="Thing resXP: Calc XP Max" priority="1000" phase="Setup"/> </depends> -<depends name="Field acNextXP: Calc Next XP" priority="100" phase="Level"> <after name="Field acLevel: Calc Char Lev" priority="50" phase="Level"/> </depends> -<depends name="Field acXPNeeded: Calc XP Needed for Next Level" priority="150" phase="Level"> <after name="Field acNextXP: Calc Next XP" priority="100" phase="Level"/> </depends> -<depends name="Component Defense: Eval Script #2" priority="5000" phase="Pre-Ability"> <before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> <after name="Component Equippable: Equipped" priority="5000" phase="Initialization"/> </depends> -<depends name="Field trtUser: Bound trtUser" priority="1000" phase="Ability"> <before name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing trDefense: Eval Script #1" priority="4000" phase="Ability"> <before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing trHealth: Eval Script #1" priority="4000" phase="Ability"> <before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing trInit: Eval Script #1" priority="4000" phase="Ability"> <before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing trPowerPts: Eval Script #1" priority="4000" phase="Ability"> <before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing trResist: Eval Script #1" priority="4000" phase="Ability"> <before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Thing trSample: Eval Script #1" priority="4000" phase="Ability"> <before name="Component Ability: Derived trtFinal" priority="6000" phase="Ability"/> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Field acHPMax: Calc acHPMax" priority="5002" phase="Ability"> <after name="Field acHPBonus: Calc acHPBonus" priority="5000" phase="Ability"/> <after name="Field acHPMin: Calc acHPMin" priority="5000" phase="Ability"/> </depends> -<depends name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"> <after name="Field acHPMax: Calc acHPMax" priority="5002" phase="Ability"/> </depends> -<depends name="Field acHPPenal: Calc acHPPenal" priority="5200" phase="Ability"> <after name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"/> </depends> -<depends name="Component Ability: Eval Script #2" priority="10000" phase="Ability"> <before name="Field resLeft: Calc resLeft" priority="1000" phase="Final"/> <after name="Field trtUser: Bound trtUser" priority="1000" phase="Ability"/> </depends> -<depends name="Component Equippable: Eval Script #3" priority="5000" phase="Final"> <before name="Thing valHands: Check Hands" priority="8000" phase="Validation"/> </depends> -<depends name="Field sklRoll: Calculate (Net Skill Roll)" priority="5000" phase="Final"> <after name="Field trtFinal: Calc trtFinal" priority="3000" phase="Ability"/> </depends> -<depends name="Field acHPSumm: Calculate (Health Summary)" priority="1000" phase="Render"> <after name="Field acHPNow: Calc acHPNow" priority="5100" phase="Ability"/> </depends> </dependencies> -<timing> -<phase phase="Initialization (0)"> -<priority priority="3000"> <task name="Component Ability: Eval Script #1"> </task> </priority> -<priority priority="4000"> <task name="Component Equippable: Eval Script #2"> </task> </priority> -<priority priority="5000"> <task name="Component Equippable: Equipped"> </task> <task name="Field grCost: Calculate (Cost)"> </task> </priority> -<priority priority="10000"> <task name="Component SpecialTab: Assign SpecialTab"> </task> </priority> </phase> -<phase phase="Setup (1)"> -<priority priority="100"> <task name="Component Activation: Eval Script #3"> </task> <task name="Component Adjustment: Eval Script #1"> </task> <task name="Component AdvDetails: Eval Script #1"> </task> </priority> -<priority priority="1000"> <task name="Thing resXP: Calc XP Max"> </task> <task name="Component Personal: Eval Script #1"> </task> <task name="Thing resAP: Eval Script #1"> </task> <task name="Thing resAbility: Eval Script #1"> </task> </priority> -<priority priority="3000"> <task name="Component CanAdvance: Eval Script #1"> </task> <task name="Component CanAdvance: Eval Script #2"> </task> <task name="Component CanAdvance: Eval Script #3"> </task> </priority> -<priority priority="5000"> <task name="Component Actor: Eval Script #4"> </task> <task name="Component Advance: Eval Script #1"> </task> <task name="Component Background: Eval Script #1"> </task> <task name="Component Class: Eval Script #1"> </task> <task name="Component Focus: Eval Script #1"> </task> <task name="Component Focus: Eval Script #2"> </task> <task name="Component Race: Eval Script #1"> </task> <task name="Component Social: Eval Script #1"> </task> <task name="Component Talent: Eval Script #1"> </task> <task name="Component WeapMelee: Eval Script #1"> </task> <task name="Component WepGroup: Eval Script #1"> </task> <task name="Component Armor: Equip Armor"> </task> <task name="Component Shield: Equip Shield"> </task> </priority> -<priority priority="8000"> <task name="Thing adjAttr: Eval Script #1"> </task> <task name="Thing adjDerived: Eval Script #1"> </task> <task name="Thing adjSkill: Eval Script #1"> </task> </priority> -<priority priority="9000"> <task name="Component SpecialTab: Eval Script #2"> </task> </priority> -<priority priority="10000"> <task name="Component Custom: Eval Script #1"> </task> <task name="Field adjUser: Bound (Adjust By)"> </task> </priority> </phase> -<phase phase="Effects (2)"> -<priority priority="1000"> <task name="Component CanAdvance: Eval Script #4"> </task> </priority> -<priority priority="5000"> <task name="Component Actor: Eval Script #3"> </task> </priority> -<priority priority="10000"> <task name="Component Gear: Accrue Weight"> </task> </priority> </phase> -<phase phase="Level (4)"> -<priority priority="50"> <task name="Field acLevel: Calc Char Lev"> </task> </priority> -<priority priority="100"> <task name="Field acNextXP: Calc Next XP"> </task> </priority> -<priority priority="150"> <task name="Field acXPNeeded: Calc XP Needed for Next Level"> </task> </priority> </phase> -<phase phase="Post-Level (5)"> -<priority priority="1000"> <task name="Thing resPriAbil: Eval Script #1"> </task> <task name="Thing resPrimFoc: Eval Script #1"> </task> <task name="Thing resSecAbil: Eval Script #1"> </task> <task name="Thing resSecFoc: Eval Script #1"> </task> </priority> -<priority priority="3000"> <task name="Component Focus: Eval Script #3"> </task> </priority> -<priority priority="10000"> <task name="Thing rMixHerita: Eval Script #1"> </task> </priority> </phase> -<phase phase="Pre-Ability (6)"> -<priority priority="5000"> <task name="Component Defense: Eval Script #2"> </task> <task name="Component Race: Eval Script #2"> </task> <task name="Component RacialBen: Eval Script #1"> </task> </priority> </phase> -<phase phase="Ability (7)"> -<priority priority="1000"> <task name="Field trtUser: Bound trtUser"> </task> </priority> -<priority priority="3000"> <task name="Field trtFinal: Calc trtFinal"> </task> </priority> -<priority priority="4000"> <task name="Thing trDefense: Eval Script #1"> </task> <task name="Thing trHealth: Eval Script #1"> </task> <task name="Thing trInit: Eval Script #1"> </task> <task name="Thing trPowerPts: Eval Script #1"> </task> <task name="Thing trResist: Eval Script #1"> </task> <task name="Thing trSample: Eval Script #1"> </task> </priority> -<priority priority="5000"> <task name="Field acHPBonus: Calc acHPBonus"> </task> <task name="Field acHPMin: Calc acHPMin"> </task> </priority> -<priority priority="5002"> <task name="Field acHPMax: Calc acHPMax"> </task> </priority> -<priority priority="5100"> <task name="Field acHPNow: Calc acHPNow"> </task> </priority> -<priority priority="5200"> <task name="Field acHPPenal: Calc acHPPenal"> </task> </priority> -<priority priority="6000"> <task name="Component Ability: Derived trtFinal"> </task> </priority> -<priority priority="10000"> <task name="Component Ability: Eval Script #2"> </task> </priority> </phase> -<phase phase="Post-Ability (8)"> -<priority priority="1000"> <task name="Component AbilityAdv: Eval Script #1"> </task> </priority> </phase> -<phase phase="Final (9)"> -<priority priority="1000"> <task name="Field resLeft: Calc resLeft"> </task> <task name="Field trkLeft: Calc trkLeft"> </task> <task name="Component Actor: Eval Script #1"> </task> <task name="Component Actor: Eval Script #2"> </task> <task name="Component Advance: Eval Script #3"> </task> <task name="Component Ammunition: Eval Script #1"> </task> <task name="Thing trkPower: Eval Script #1"> </task> </priority> -<priority priority="5000"> <task name="Component Defense: Eval Script #1"> </task> <task name="Component Equippable: Eval Script #3"> </task> <task name="Component Trait: Eval Script #2"> </task> <task name="Component WeaponBase: Eval Script #1"> </task> <task name="Field sklRoll: Calculate (Net Skill Roll)"> </task> </priority> -<priority priority="10000"> <task name="Component Advance: Eval Script #6"> </task> <task name="Thing rsDarkSigh: Eval Script #1"> </task> </priority> </phase> -<phase phase="Validation (10)"> -<priority priority="5000"> <task name="Component Resource: Eval Rule #1"> </task> <task name="Component Resource: Eval Rule #2"> </task> </priority> -<priority priority="8000"> <task name="Thing valHands: Check Hands"> </task> <task name="Thing valArmor: Eval Rule #1"> </task> <task name="Thing valCP: Eval Rule #1"> </task> <task name="Thing valCP: Eval Rule #2"> </task> <task name="Thing valRace: Eval Rule #1"> </task> <task name="Thing valShields: Eval Rule #1"> </task> </priority> -<priority priority="9000"> <task name="Component Domain: Eval Rule #1"> </task> </priority> -<priority priority="10000"> <task name="Component Adjustment: Eval Rule #1"> </task> <task name="Component Armor: Eval Rule #1"> </task> <task name="Component Equippable: Eval Rule #1"> </task> <task name="Component Equippable: Eval Rule #2"> </task> <task name="Component Shield: Eval Rule #1"> </task> <task name="Component UserSelect: Eval Rule #1"> </task> </priority> </phase> -<phase phase="Render (11)"> -<priority priority="500"> <task name="Component Domain: Eval Script #1"> </task> <task name="Component UserSelect: Eval Script #1"> </task> </priority> -<priority priority="1000"> <task name="Component Adjustment: Eval Script #2"> </task> <task name="Component Advance: Eval Script #4"> </task> <task name="Component WeaponBase: Eval Script #2"> </task> <task name="Field acHPSumm: Calculate (Health Summary)"> </task> <task name="Field acPPSumm: Calculate (Power Summary)"> </task> <task name="Field trkUser: Bound (User Value)"> </task> </priority> -<priority priority="2000"> <task name="Component Advance: Assign Dynamic Tagexpr"> </task> <task name="Component WeapMelee: Eval Script #3"> </task> <task name="Component WeapRange: Eval Script #2"> </task> </priority> -<priority priority="5000"> <task name="Component Trait: Eval Script #1"> </task> </priority> -<priority priority="9000"> <task name="Component Resource: Eval Script #1"> </task> <task name="Component Resource: Eval Script #2"> </task> </priority> -<priority priority="10000"> <task name="Field jrnSummary: Calculate (Summary)"> </task> <task name="Field perAge: Bound (Age)"> </task> <task name="Field perHeight: Bound (Height)"> </task> <task name="Field perWeight: Bound (Weight)"> </task> <task name="Field resAddItem: Calculate (Add Item Text)"> </task> <task name="Field usrSource1: Calculate (Source for Menu #1 Choices)"> </task> <task name="Field usrSource2: Calculate (Source for Menu #2 Choices)"> </task> <task name="Field wpRange: Calculate (Range)"> </task> <task name="Component SpecialTab: Set spSumm"> </task> </priority> </phase> </timing> </document> I'm not good with code so help would be great |
#33 |
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