Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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We hope everyone had a wonderful holiday season! Thank you to everyone for the well-wishes!
The Realm Works team is back together from their various holiday excursions. As promised, we reassessed our release plan and have posted an update on our website. Check out the latest update here! If you have any questions, please ask them here in this thread! |
#1 |
Member
Join Date: Dec 2013
Posts: 73
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How big is the bug list (in orders of magnitude) at present? Are we talking tens? Hundreds? A handful? I realize that this does not in any way reflect the complexity of the bugs in question.
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#2 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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That's something a developer (likely Rob) would need to weigh in on. Because the developer's focus right now is on fixing said bugs, there may be a delay in a response.
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#3 |
Member
Join Date: Jan 2013
Location: United States
Posts: 70
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Quote:
Quote:
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#4 |
Junior Member
Join Date: Jan 2014
Posts: 2
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I have a game that I want to start running in about 3 1/2 weeks. I have been hoping to use realm works to set it up. What do you guys think the likelyhood of that happening are? Good, average, or poor.
(please say good, please say good, please say good) |
#5 |
Senior Member
Join Date: May 2013
Posts: 1,458
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I would say the odds are poor. If the bugs are complex, they're going to take some time to fix, then they're going to take some time to test with the beta users, then they're going to take some time to test with the early access users. The likelihood of all of that happening within 3 1/2 weeks, and all coming up roses is not good.
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#6 |
Senior Member
Join Date: Jun 2007
Location: Queensland, Australia
Posts: 195
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I think the easy answer to "when will it be done" is: It's done when it's done.
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#7 |
Senior Member
Join Date: May 2013
Posts: 1,458
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#8 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I think that even if it was likely that you could get RW in 3 weeks the other question is how much time do you have to really get everything into the program before your game starts and get familiar with some of the ways to use in in game as well? It definitely takes some time to get things in (although there are a few little tips and tricks that can help with that some, if you already have the text you need in some other format) but as it is even if RW was released today you don't really have a whole lot of time to have it really game ready, IMHO. That being said it shouldn't be too tough to get it included into your gaming sessions once it is released and you get your campaign into it.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#9 |
Member
Join Date: Dec 2013
Posts: 73
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#10 |
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