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Join Date: Jan 2007
Posts: 591
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That will make allot of races in Interface Zero 2.0 easier.
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#131 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Perhaps you could make a separate plug in that allows for custom race creation that way players can create custom races in any system. You would just have to load the different world files (like Rifts) to get access to the race properties.
Salcor |
#132 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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That is a cool idea.
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#133 |
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Join Date: Aug 2009
Posts: 1,550
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"custom race creation that way players can create"
Two things: 1> For the most part, players don't create Races. GM's do. That's why alteration of the Race is in the Editor, not the player's interface. Race's very rarely get modified after they are set up. 2> The Editor has access to all material currently loaded, and that includes any user file in the directory. It was one of the things I pointed out about the Editor that makes it hard to use, everything shows up. I need to add a display so you can see the unique ID along with the name like in some others, so you can tell which source they come from. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#134 |
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Join Date: Jan 2007
Posts: 591
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Suggestion for the race tab have it set so you can add variants for races all ready in the game. And then tie the racial ability to the variant that is chosen. So if your game allows humans to exchange there free edge for an extra attribute point you can with out having to build another type of human. They would just need to build a new variant. Or lets say there is 3 types of elf's and each has a slightly different set of radical ability's you can go with the standard elf and get the one out of the main book the of the stronger but less agile wood elf's either way you can still take edges form the fantasy companion that require the elf race as racelf is the element the program is looking for.
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#135 |
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Join Date: Jan 2007
Posts: 591
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The more I think about it the more of a idea I get.
I would set it with 3 or 4 fields for the really complex player chose allot of things races. An example Human 2.0 from IFZ 2.0: 1st you have to select one of your attributes to start at d6. 2ed you have to select a attribute to cost twice the normal cost. and 3rd you select a skill to start at d6. Now personally I would set Human 2.0 as a variant human as they are the same species. Now lets do a really crazy one. I am building a Mutant Animal race for a home brew. 1st there would be the choice what type of animal you what that that would add some basic abilities. 2ed set of selections you would choose you disadvantages you want and these set how may choices you have for the 3rd field. 3rd yo select your advantages the number of selections are based one what you selected in filed 2. And there you go what would be a true night mare in coding is a manageable build. Something like this could be used for iconic frameworks. |
#136 |
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Join Date: Aug 2009
Posts: 1,550
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Some clarification: As I said, this is a developing story. It is still in the preliminary stages, and there is nothing definite yet. I was asked what it would take to support this. It may or may not happen, there has been no official word either way. I wanted to find out the level of fan interest, and may have characterized things incorrectly. Please forgive me if I misled anyone.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#137 |
Junior Member
Join Date: Oct 2008
Posts: 21
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Fan interest level: intensifying.....
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#138 |
Junior Member
Join Date: Feb 2014
Posts: 23
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Just in case it was missed, I'm very interested as well. We're heavy into Savage Rifts after years of Pathfinder. We've gone to using PDFs for our character sheets which means I'm never on HeroLab anymore. I miss Hero Lab, but it's too much work to make function for my current favorite game. So yes, this hand is indeed up for an interested client.
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#139 |
Member
Join Date: Oct 2016
Location: New York
Posts: 79
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Currently playing Savage Rifts (as it says in my signature).
Also, a very satisfied HeroLab customer on the Pathfinder side (I also own the Savage Worlds ruleset.) If there was only a way to combine those two statements... Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream. |
#140 |
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