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ApokalypseTest
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Old August 21st, 2009, 06:29 AM
Hi,

the day after ragnarok introduces a new concept where certain edges (arcane Backgrounds) cost two advances (lvl ups) instead of the usual one.

Any idea how to implement this in Hero Lab?
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rob
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Old August 21st, 2009, 09:34 AM
Let me investigate this one and get back to you on it.
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texaspoet
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Old August 25th, 2009, 09:48 AM
um, wtf? can ban spammers and erase spam, I hope.
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ApokalypseTest
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Old August 31st, 2009, 10:41 AM
Any ideas how to implement that?
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rob
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Old September 15th, 2009, 04:59 PM
I'm going to modify the core SW data files to accommodate this automatically.
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dartnet
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Old September 15th, 2009, 08:23 PM
Can you do the same for stats so I can make a racial ability to make smarts cost 2 advances,
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rob
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Old September 15th, 2009, 08:44 PM
So you want each increase to cost two slots during creation, but how would this be handled during advancement?

I'm not sure this will be possible to do automatically due to the different way in which attributes are advanced versus edges. Let me know exactly what you want it to do and I'll see what I can make happen.
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ApokalypseTest
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Old September 16th, 2009, 11:42 AM
There are hindrances that make you pay two slots during creation and two advancements during the game to raise the linked attribute.

You could just do something similar with edges.

How is advancement internally solved - does it provide some kind of currency that can be spend on the different options?
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rob
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Old September 16th, 2009, 11:59 AM
Quote:
Originally Posted by ApokalypseTest View Post
There are hindrances that make you pay two slots during creation and two advancements during the game to raise the linked attribute.
I'm aware of hindrances that cost two slots during creation. But I'm *not* aware of any that require two advancements to raise an attribute. Where are they defined? I'm not sure that the current structure would allow for that to be handled without some re-work.

Quote:
Originally Posted by ApokalypseTest View Post
How is advancement internally solved - does it provide some kind of currency that can be spend on the different options?
Yep. Everything has a "currency". Hindrances and rewards have their own currency that offset one another. Experience translates to a number of advancement slots, which is a form of currency that gets consumed by the selection of advancements.

I've only seen advancements that consume one slot so far, hence the current limitation within the data files.
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ApokalypseTest
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Old September 17th, 2009, 06:46 AM
More and more Settings use that unfortunately (MARS, Runepunk, (I think) Hellfrost etc.). It is one mechanism to balance race traits from the SW toolkits and has found a lot of users due to that.

Being able to include that would be really really useful.

So far, I have only seen attribute raises taking two advances, but it would be possible to imagine Edges or double priced Skill-ups as well.
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