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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old January 31st, 2020, 04:01 PM
Quote:
Originally Posted by Raistlindantilus View Post
I'm with you. They could take RW full-blown Software-As-A-Service and I would pay.

Never have I seen someone have the best product and just abandon it to the vultures like this. It's really shocking.
As KBS possibly hinted, the number of active users in RW might be insufficient to make the product worthwhile - especially when the cost of IP sharing and PDF verification is added into the bundle.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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kbs666
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690

Old January 31st, 2020, 05:12 PM
Quote:
Originally Posted by Farling View Post
As KBS possibly hinted, the number of active users in RW might be insufficient to make the product worthwhile - especially when the cost of IP sharing and PDF verification is added into the bundle.
What I was saying was there are not now and likely will never be enough GM's who find value in a product like RW to support it.

Further I never thought selling content, particularly modules, was going to be a big profit center. The user base is small, uses many different rules sets in different genres and are primarily DIY world builders. They might have made some income offering small items like individual buildings/locations or even villages/towns. Stuff a GM might be able to fit into a homebrew world with minor modifications. But despite them saying repeatedly that they intended to do so none ever became available.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
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Raistlindantilus
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Join Date: Nov 2018
Posts: 57

Old February 1st, 2020, 01:18 PM
Quote:
Originally Posted by kbs666 View Post
What I was saying was there are not now and likely will never be enough GM's who find value in a product like RW to support it.

Further I never thought selling content, particularly modules, was going to be a big profit center. The user base is small, uses many different rules sets in different genres and are primarily DIY world builders. They might have made some income offering small items like individual buildings/locations or even villages/towns. Stuff a GM might be able to fit into a homebrew world with minor modifications. But despite them saying repeatedly that they intended to do so none ever became available.
I can't fathom a GM who wouldn't find value in this tool.

Is everyone flying by the seat of their pants with pre-written material these days? Sad sad times.
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Toblakai
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Join Date: Mar 2016
Posts: 453

Old February 1st, 2020, 01:58 PM
Quote:
Originally Posted by Raistlindantilus View Post
I can't fathom a GM who wouldn't find value in this tool.

Is everyone flying by the seat of their pants with pre-written material these days? Sad sad times.
Some people have more time than others, also some people are not as creative as others. I put myself a bit in both those camps. I was planning on using the content market for RW.
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