Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
Personally, as someone who runs multiple games it is often hard to do that. Especially when there are multiple worlds you are using and are constantly creating characters. It is easy to forget for and end up with minor elements for cross settings. I'd love a "preset" option for the configure heroes, so you can switch between different sets of "default" source selections. But for classes, I suppose you are right. |
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#101 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Progress report, please refer to the below post to see an update on the updates.
http://forums.wolflair.com/showpost....9&postcount=81 |
#102 |
Junior Member
Join Date: Jan 2015
Posts: 4
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I'm getting an error with the Dragonlance file. Any help is appreciated.
"The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Syntax error in 'eval' script for Thing 'fDLMysDnyS' (Eval Script '#2') on line 1 -> Tag 'ClsAllowSp.spFRMysLa' not defined Syntax error in 'pre-requisite rule' script for Thing 'fDLMysDnyS' on line 1 -> Tag 'HasDeity.deiBane' not defined" It appears to be making a reference to something from the Forgotten Realms (specifically Bane). Do I need to load the FR stuff as well as Dragonlance? |
#103 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
1) You can load in the forgotten realms content. That should correct the problem in the short term. 2) You can go into the editor, open Dragonlance - Campaign Setting.user and delete the feat "fDLMysDnyS". That feat is a hidden feat for debugging and code maintenance. I didn't realize it was left in the file. It will be fixed as of the next update in about two or three weeks. I'm sorry for any trouble this has caused. |
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#104 |
Junior Member
Join Date: Jan 2015
Posts: 4
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Oh, no apology necessary. I really appreciate your help and the fact you're even working on these files. :-)
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#105 |
Junior Member
Join Date: Jan 2015
Posts: 4
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Well, I deleted the feat, and now I get this error:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Preclude - Reference to non-existent thing 'rDrowFR' Preclude - Reference to non-existent thing 'rFRGrayOrc' Preclude - Reference to non-existent thing 'rFRHalfDro' Preclude - Reference to non-existent thing 'rFRMounOrc' Preclude - Reference to non-existent thing 'rHalfOrcFR' Seems this file is tied to the FR file in more ways than one. These were in the *Preculde tab. I deleted them as well and everything loaded properly. |
#106 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
Also, this update will be the first of several I'm trying out a new method for handling variant races. Eventually, the system specific versions of races will be phased out. Already I have human and half-elf working. Regardless of system you pick, you'd just use rHuman and rHalfElf to handle any of those races. To pick what kind of human or half-elf you'll use Ethnicities or Alternate Racial Traits. I think it will help with systems that have heavy crossover content such as Ravenloft, and reduce the errors people get when they have the Dark Sun setting selected. |
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#107 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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RELEASE UPDATE: I am just doing some final bug testing as I pack up all the files. Everything should be ready for release on Monday or Tuesday (5/1-2/2017).
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#108 |
Senior Member
Join Date: Oct 2016
Posts: 621
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#109 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Well the new version has been released, for those of you who do not have the download link (which is unchanged), they can be found at https://www.dropbox.com/s/sc0y77l9lv...dates.xml?dl=1. Simply add this to your list of update sources and you will be golden.
Everyone else, you should see a shiny new update announcement. I have tested this as much as I could and have found no errors or conflicts, should you encounter any please dont hesitate to inform me, and I will respond to them as quickly as I can. Please post a screenshot of your errors so I can address them in a prompt manner. I have also added a set of Documents listing converted sources. Any spells from a Campaign Setting or Supplement book that has been added to Pathfinder Casting classes. And a listing of Pathfinder spells that have been added to Classes that are specific to a given campaign setting or supplement. This list is incomplete, as I need to go back and review work I've already added. But it should be a help to GM's and Players. Keep in mind that these are experimental. And like all Converted material, rather subjective in nature. Your mileage may vary. These can be found here in this dropbox folder. Dungeons & Dragons Converted Material The Dungeons & Dragons Conversion.user is now REQUIRED for all other sources. This contains universal abilities for all systems. All systems now require the Hero Labs Community Content. Its just easiest to say that it requires that than saying which specific content requires what. As a result, whatever is required by the community content is now also required for mine. If you use any Campaign system from 3.5 this must be checked. Universal Races: This release changes the way the common races are handled. As of this update, Humans and Half-Elves use this new system. I have hidden all of custom Human and Half-Elf races that were unique to each setting, such as faerun or dragonlance or athas. They all now simply use the normal "Race.rHuman" or "Race.rHalfElf" this makes it easier to use crossover systems such as Ravenloft as Ethnicities and Heritages are now universal. It also removes the burden of editing the core races if an update is done by paizo. In the future other races will be added to this, complete with their unique abilities for each subrace. For example, if you have an Elf, you would chose what kind of elf though the heritage or ethnicity. Same thing goes for the other races and sub-races. At this time, I only feel the need to do this for the core races, not any of the featured, uncommon or monstrous ones.
Libris Mortis (new):
Complete Arcane (new):
Dragon Magic (new): Dragon Magic was created to supplement Races of the Dragon and act as a helper because of the complimentary nature of the two books. Originally it did have some classes, namely Dragonfire Adept, unfortunately it had to be withdrawn at the last minute due to errors that it was causing. I intend to work on this and release it as soon as it is fixed.
Frostburn (new):
Races of the Dragon (new):
Dragonlance (thanks to another coder):
Dark Sun has undergone a bit of a change. With luck, if you have the dark sun setting selected it will no longer override core rules unless you have the source Enforce Dark Sun Rules selected. Also, humans and Half-Elves no longer use a DS specific race. Instead they use rHuman and rHalfElf. To set them to Dark Sun, set the source Enforce Dark Sun Rules, see above. The dark sun spells have been set for pathfinder rules, for example spells that are listed as Wizard spells, are instead added to both sorcerer and wizard lists. And many spells have been added to pathfinder classes such as Witch, Alchemist, Bloodrager, Oracle, Alchemist and so on. This is to allow for the diversity of classes in pathfinder to be used, also to allow Dark Sun spells to be used elsewhere if desired.
Last edited by TobyFox2002; May 2nd, 2017 at 07:38 PM. Reason: Typos and broken links. |
#110 |
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