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Senior Member
Join Date: Nov 2008
Location: Bay Area, California
Posts: 100
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Hi all, I did a 8 min video of my Home Brew world of Lerchanth some time ago, and thought I'd share it here.
https://www.facebook.com/TheMadCarto...75433601366515 Comments welcome. |
#1 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Thank you so much for this. I think one of the most useful resources for new user is videos of other users showing how they have set up their worlds.
You asked for comments. My first is whether you have entered in any of the mechanics? I didn't see any links to rules. Also when you show the dragon NPC, there is no link to a dragon article. For monsters, now that I use and integrate HeroLabs, I rarely crate monster articles in RW. I'm wondering if you are doing the same thing with monsters. Also, you seem to be really into maps. Do you have a world map that you can then click on continents or regions to bring up the topics for those smaller areas and continue to drill in? If found that after using RW for a while, I went back and redid all my maps because I was trying to put too many pins on my world and country maps. So I carved them up so I can "drill down" in them via pins. I'm wondering what your approach is. Again, thanks so much for sharing! RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#2 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
After my first "scratch-pad" Realm, I tried entering a Paizo Adventure Path (Second Darkness), and I entered the mechanics after I had completed the initial adventure entry. I learned a lot by doing things, and am currently revising how this is entered. Actually having the Mechanics in the Realm is a mixed blessing. Pros
Cons
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#3 |
Senior Member
Join Date: Nov 2008
Location: Bay Area, California
Posts: 100
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Quote:
Currently no "Rules"... But yes Mechanics is the place for it. Herolab... I only have a few things linked to HeroLab. Characters and NPC's. Maps... I have created all the "World" maps and are my own creation... I think there are 2 maps in there that I did not create. Yes I love Maps... If you are on FaceBook: https://www.facebook.com/TheMadCarto...rsCartography/ is my Cartography page. (I have not done anything in some time due to working 55-60 hours a week for months now...) Drilling Down on Maps... Yes I have some of that in place now. But most of my world is not linked that way "YET", but I plan on doing that. I have since added the following: Seasons Months Guilds - Currently not fleshed out yet but I have some info in there. Titles Also, I have EVERYTHING revealed. I am hoping to sell my Lerchanth once we can do so. I am hoping to make a new video this weekend to show off some of the new stuff I have added. Great comments, Thanks! |
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#4 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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It will be interesting to see how they name articles for massive rulesets like Pathfinder. If they don't use some special naming convention, I worry that it will break the linking. Unlike you, I stoped adding in monsters, unless they are custom or I need to record campaign-specific notes about a monster. I just use hero lab and the books. Magic items, poisons, diseases, random treasure tables, and other game aids are for more useful references to be able to link to and I rely on these extensively. Quote:
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RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#5 |
Senior Member
Join Date: Jun 2014
Posts: 169
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Thanks, great video & love your CC3 map.
Really like that you showed off how you set up your world. |
#6 |
Senior Member
Join Date: Nov 2008
Location: Bay Area, California
Posts: 100
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#7 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Always great to see how others use RW, organize and handle the information within it.
It is these types of posts that give others ideas on how they can achieve the same goals. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#8 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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@Silveras. I agree that having rules articles as common words is an annoyance. I've thought of using ALL CAPS in all rules articles, or at least those with titles that are more likely to cause this issue. Then the case-sensitivity settings might help.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#9 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 691
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Keep in mind you can control automatic linking on a per-name basis in the Manage Names dialog. Setting a name to "Never" priority will never have that name bother you for links ever again (though you can still manually create them).
Of course, if you still want intentional rules references to be automatically linked, you can set up an alternate name to indicate you DO want it to link. For example: Public Name: Cover, Priority: Never Alternate Name: [Cover], Priority: Normal This will cause all instances of "Cover" and "cover" in the text to be ignored, but allows you to type "[Cover]" if you mean to refer to the specific rules construct. Of course, I picked square brackets for no reason in particular. You can probably come up with your own special syntax in combination with the case sensitivity settings to make it unambiguous when you want to reference the rules article vs just using the English word. There's extensive explanation of how it works by clicking the blue info icon in the upper right of the Manage Names window. Be sure also to click the "Show More" button for even more information, explaining each option in detail. As far as pluralization goes, we do have a feature coming in the next release to address this. It probably won't solve all problems (as seamlessly solving it would be a LOT of work). But we found a way to use an existing .NET feature with minimal effort on our part that should alleviate some of the burden. |
#10 |
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