Member
Join Date: Sep 2016
Posts: 55
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Been searching forums and not finding right terms.
? PC's accumulate junk. They store them at their house, keep or whatever. What is the best practice for this? I created a hireling called House but, when I load the characters it loads the house as well.. Is there a way to create a place that will not be loaded into combat as my pc's have stuff stored multiple places. Thanks in advance. |
#1 |
Senior Member
Join Date: Apr 2012
Location: Indiana
Posts: 117
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Create a "custom container" on the Equipment tab and name it whatever, House, Keep, etc.
Then assign the newly created container to be dropped on the ground. Then assign all your PCs 'junk' to the container. No more encumberance on the character, but still readily available when wondering if they have that item and where it is currently held that isn't on the PC. Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series |
#2 |
Member
Join Date: Sep 2016
Posts: 55
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Damn, that is simple. Thanks for the quick reply and simple solution!!!
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#3 |
Member
Join Date: Sep 2016
Posts: 55
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Ok let me say this. That was so simple and effective I had to thank you again!!
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Rather than Custom Container, use Custom Location - those you don't need to drop to the ground in order to get the same weight behavior.
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#5 |
Member
Join Date: Sep 2016
Posts: 55
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Quote:
#2.I added 800lbs to character then added to Custom Container "House" and it transferred all the weight to house and not him. Q. Where is custom location option, is it a script? Q. Why is it better than custom container? Thanks for input again. |
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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"- Custom Location -" is the third item down from the very top when adding gear on the gear tab - I thought you were asking about the tab, not the editor.
The weight behavior you're describing is the expected behavior for a container that's not a location. Locations and all their weight don't apply to the character (the pre-added "dropped to ground" item is a location). Containers do apply their weight to the character, unless they're in a location. If you're working with the editor, making something a location is just a matter of checking "Is a Top-Level Container?". |
#7 |
Member
Join Date: Sep 2016
Posts: 55
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Ahh, thanks I had found the top level container checkbox...
Thanks for quick answer. I was thinking there was a checkbox or drop down that said "Custom Location" Thanks! |
#8 |
Senior Member
Join Date: Apr 2012
Location: Indiana
Posts: 117
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Thanks Mathias, I was going from memory and KNEW there was a -custom container-, but I couldn't remember if there was a -custom location- on the Equipment tab.
Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series |
#9 |
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