![]() |
Senior Member
Join Date: Jan 2011
Posts: 425
|
Quote:
|
|
![]() |
![]() |
Senior Member
Join Date: Jan 2014
Posts: 259
|
I suppose that works just seemed like a bug you need to do that with multiple heroes but not for single ones.
|
![]() |
![]() |
Junior Member
Join Date: Nov 2019
Posts: 4
|
Just started playing in a Gestalt game, and I'm loving having Hero Lab support it, most of it seems to work great but there's one outstanding issue that I'm having, and it's that the character level is reports as triple the character's actual level. It makes sense, since you have to pick Gestalt + Class 1 + Class 2 for each level, but is there an adjustment or way to fix it for calculations based on that level, like XP and such? Basically need a way to add a class level to a character that doesn't "count" I guess?
|
![]() |
![]() |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 799
|
You can adjust CR with an adjustment.
I think that is either in the Community Package or right in Hero Lab. As far as level calculations, almost everything is going to scale off of class level not total levels. If you're using Spheres of Might or Ultimate Spheres of Power, where it scales off BAB or combined Caster Level, there are adjustments for both of those. |
![]() |
![]() |
Junior Member
Join Date: Nov 2019
Posts: 6
|
I have downloaded and imported the file per the instructions over five times, reactivated my license, restarted several times to know avail. The files are on my computer but won't load in my Herolab. Help.
|
![]() |
![]() |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 854
|
Have you gone into the Configure Hero tab and made sure the source is there and activated (the check box is clicked)?
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|