Senior Member
Join Date: May 2013
Posts: 1,458
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Free meaning that level does not cost any XP and does not raise the cost for next level advancement. It's easy enough to give someone a level, and free XP to get there, but that still raises the cost to advance.
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Is it a specific level (i.e. everyone starts at level 2, or when you get enough xp for level 5, skip to level 6)? If so you might be able to mess about with the mechanic which stores the minimum values to reach each level. If not, then it might be possible but it'd be pretty fiddly. What are you trying to do, could you be more specific?
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#2 |
Senior Member
Join Date: May 2013
Posts: 1,458
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#3 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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The Gestalt mechanics implemented in HeroLab are somewhat problematic, but that might be what you're looking for.
So for your example, make their first level Gestalt Fighter/Wizard, then don't allow any Gestalt after level 1. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#5 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
EDIT: Nevermind. I was thinking about the other level incrementer, when you're adding a class level. EDIT 2: Nope. I was right the first time. It still counts against XP. Last edited by EightBitz; October 11th, 2018 at 01:45 PM. |
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#6 |
Senior Member
Join Date: Sep 2014
Posts: 105
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Here's the gestalt script for reducing the characters effective level, might help you make an adjustment for this.
Code:
Pre-levels Priorit: 3 Index: 2 ~ If we are under level 3 don't do anything as we will cause errors ~ Once we have three classes then we can modify it down to two. doneif (hero.tagcount[Classes.?] < 3) var nHitDice as number var nGestalt as number var iX as number nHitDice = hero.tagcount[Hero.HitDice] nGestalt = hero.tagcount[Classes.S2Gestalt] nHitDice = nHitDice - (nGestalt * 2) perform hero.delete[Classes.?] perform hero.delete[Hero.HitDice] iX = 0 while (iX < nHitDice) iX += 1 perform hero.assign[Hero.HitDice] perform hero.assign[Classes.S2Gestalt] loop |
#7 |
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