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cujo4103 at flash.net
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Old November 28th, 1999, 12:02 AM
Hello,
I agree that you should be able to carry weapons that are not used,
however why does the unit option disable all other weapon choices as
soon as I've picked two? For example, if I select 2 hammers then I
can't select the free dagger that most models get, I.E. it looks like
I'm limited to what I can actually hold in each hand. There appears to
be no provision for weapons carried elsewhere on my model. I'm okay
with noting down which weapons I'm using in actual HtH versus carried ,
however, I haven't figured out how to do that so far. How do I select
more than 2 weapons?

Onto a different warband. I was working on a Sisters of Sigmar warband
and noticed that the Sigmarite Hammer didn't mention the STR+1 that it
gives the user.

Just so that this doesn't sound like a b*!%ch session, I AM very
impressed with the completeness of the datafiles and while entering my
warbands have learned several rule interpretations where I was
obviously incorrect.
Thanks
Hugo(Ed is my alter ego)

colen 'not colin' mcalister & the skrills <demandre-@skrill.org> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=93
> One fine day in the middle of the night, Ed and Hugo
> <cujo4103@flash.net> got up to write:
>
> >> >1) When I select flail, I am given the choice of picking a 2nd
flail.
> >> >The book states that it is a 2 handed weapon and so you can't use
> >> >anything else.
> >>
> >> Where does it state this? It says that you can have up to 2 hand to
> >hand
> >> combat weapons, but I can't remember anything about an extra limit
on
> >> 2-handed ones.
> >
> >Under the Flail description on page 41 of the book.
>
> It says you can't *use* one; it doesn't say you can't carry one.
>
> >> >2) Same problem for the morningstar although the book calls it
> >> >"difficult to use" so you can use a normal shield if not in HtH.
> >>
> >> You can always use a shield if you're not in hand to hand, whatever
> >> weapons you have.
> >
> >I agree but this gets into a rules interpretation I think.
> >What is the difference between the Flail description on page 41 and
> >the Morningstar description on page 42? I'll hazard a guess but maybe
> >I should send this one to the Rulz Boyz for the final say.
>
> No, I don't think so.
>
> >IMO, If you select a flail, you can not use any other off-hand item
in
> >HtH.
>
> Flails need 2 hands to use. Unless you have 3 or more hands (possible
> for Possessed) you can't use anything else while you're using it, but
> you can still carry other things.
>
> >If you select a morningstar, you can only use a shield in the
off-hand
> >in HtH.
>
> Correct.
>
> >> >3) Same problem, although I am curious to find out who could
wield a
> >> >Double-handed "double-handed" weapon? Giant, up-right walking,
> >> >spiders???
> >>
> >> Uh, what's a double handed double handed weapon?
> >
> >That's what I was wondering. If you create a dummy witchhunter
warband
> >and then add a flagellant and select Double handed weapon on the unit
> >options you get a choice of a 2nd double handed weapon. The
> >program/datafile lets you
> >do it but I don't think that was intended in the book.
>
> There's nothing to stop you carrying 2. You can only use one at a
time,
> obviously.
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!


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demandred at skrill.org
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Old November 28th, 1999, 02:05 PM
One fine day in the middle of the night, Ed and Hugo
<cujo4103@flash.net> got up to write:

>So that clears up most of what I thought was a bug except for the choice
>of a 2nd double handed weapon when I've selected a double handed weapon.
>I should be forced to choose a "normal" weapon to make double handed.

Um... no...

A double handed weapon is a weapon class all of it's own. Double Handed
Swords, Axes, Clubs, etc. all work the same way - you get +2 Strength
but strike last. If you choose, for example, a Sword and a Double-handed
weapon, you have a Sword (which can parry) and a Double Handed Weapon of
some sort (which gives you +2S and strikes last), you can choose which
to use.

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cujo4103 at flash.net
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Old November 29th, 1999, 05:31 PM
I see now. I had assumed that when you select double-handed it modified
the original item, i.e. if you wanted a double-handed Axe you paid
20 gold(5 for the axe plus 15 to make it double-handed). This item
would then have the special rules of both the axe and double-handed.

>From what you just said below, a double-handed axe and a double-handed
sword
are identical(they use doublehanded special rules only) and both cost
15 gold.

Thanks,
Hugo(Ed is my alter ego)

colen 'not colin' mcalister & the skrills <demandre-@skrill.org> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=102
> One fine day in the middle of the night, Ed and Hugo
> <cujo4103@flash.net> got up to write:
>
> >So that clears up most of what I thought was a bug except for the
choice
> >of a 2nd double handed weapon when I've selected a double handed
weapon.
> >I should be forced to choose a "normal" weapon to make double handed.
>
> Um... no...
>
> A double handed weapon is a weapon class all of it's own. Double
Handed
> Swords, Axes, Clubs, etc. all work the same way - you get +2 Strength
> but strike last. If you choose, for example, a Sword and a
Double-handed
> weapon, you have a Sword (which can parry) and a Double Handed Weapon
of
> some sort (which gives you +2S and strikes last), you can choose which
> to use.
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!


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  #13 Reply With Quote
demandred at skrill.org
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Old November 30th, 1999, 02:06 PM
One fine day in the middle of the night, Ed and Hugo
<cujo4103@flash.net> got up to write:

>From what you just said below, a double-handed axe and a double-handed
>sword
>are identical(they use doublehanded special rules only) and both cost
>15 gold.

That's correct.

--
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cujo4103 at flash.net
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Old December 4th, 1999, 01:05 PM
Hello,
Thanks for the education on double handed weapons. Got another one for
you.
I think I found a missing feature on the Reiklander Captain.
The other warbands I've created gave the Captain a gold and wyrdstone
unit item so I could track left over gold and unsold wyrdstone. I can't
seem to find
those on the Reiklander Captain. I checked all the other warband
captains and they look okay.
Thanks,
Hugo(Ed is my alter ego)

colen 'not colin' mcalister & the skrills <demandre-@skrill.org> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=114
> One fine day in the middle of the night, Ed and Hugo
> <cujo4103@flash.net> got up to write:
>
> >From what you just said below, a double-handed axe and a
double-handed
> >sword
> >are identical(they use doublehanded special rules only) and both cost
> >15 gold.
>
> That's correct.
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!


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demandred at skrill.org
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Old December 5th, 1999, 03:26 AM
One fine day in the middle of the night, Ed and Hugo
<cujo4103@flash.net> got up to write:

>Hello,
>Thanks for the education on double handed weapons. Got another one for
>you.
>I think I found a missing feature on the Reiklander Captain.
>The other warbands I've created gave the Captain a gold and wyrdstone
>unit item so I could track left over gold and unsold wyrdstone. I can't
>seem to find
>those on the Reiklander Captain. I checked all the other warband
>captains and they look okay.

Yeah, some other bods have mentioned it. It'll be fixed in the next
update.

--
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Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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no_one at budweiser.com
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Old December 8th, 1999, 04:25 PM
Not to nit-pick and I am sure it has been mentioned (somewhere) but the
possessed aren't given the option of getting shadowlord rewards.

>
> Yeah, some other bods have mentioned it. It'll be fixed in the next
> update.
>
> --
> Colen 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!


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Old December 10th, 1999, 06:13 AM
One fine day in the middle of the night, no_one@budweiser.com got up to
write:

>
>Not to nit-pick and I am sure it has been mentioned (somewhere) but the
>possessed aren't given the option of getting shadowlord rewards.

IIRC, only Mutants and the Magister can get them. It says at the top of
the page, I believe.

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