Junior Member
Join Date: Feb 2010
Posts: 7
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Haven't played with the wood elves on AB for any length of time but instantly noticed eternal guard should be core not special. Gonna be looking at a tourny list soon so may find more.
Playing with a moulder themed list for Skaven: when you create a unit of 4 rat ogres with 2 packmasters, then upgrade to a master moulder and master-bred Rat ogre the second packmaster disapears and cannot be reinstated. This also happens with larger units Wolfie |
#1 |
Junior Member
Join Date: Dec 2009
Posts: 5
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Quote:
Rat ogres are coming up properly in AB now Last edited by hondor; March 27th, 2010 at 11:39 PM. Reason: clarity |
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#2 |
Junior Member
Join Date: Feb 2010
Posts: 7
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Quote:
Try it: Add 4 Rat Ogres Increase packmasters to 2 Select "master moulder" Select "master bred ogre" Now check out the number of packmasters and try to increase it If you increase the unit to 6 Rat Ogres you can now add one packmaster, I assume this means that the Master Bred ogres have a link to the packmasters that they shouldn't have. |
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#3 |
Junior Member
Join Date: Mar 2010
Posts: 7
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Dear teachwolfie,
Unless I'm mistaken, Eternal Guard only become core when you have a Highborn as the General. Just checked AB and this is what happens. |
#4 |
Junior Member
Join Date: Feb 2010
Posts: 7
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Doh, I consider myself quite good at spotting those little rules, I'd completely missed this one, luckily I don't play them too often .
Given that they are going to be Special more often than not I'm surprised they don't figure in the "special" part of the rule book . |
#5 |
Senior Member
Volunteer Data File Author
Join Date: Jun 2005
Posts: 528
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thx for helping guys, i will fix teh skaven thing :~)
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#6 |
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