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lambda982
Junior Member
 
Join Date: Jun 2007
Posts: 6

Old March 6th, 2008, 07:22 AM
I have noticed a few bugs when creating custom ammunition through the Herolab character interface rather than the Editor.

First:
I selected create custom weapon. I selected arrows (x20) as my base weapon. I changed the amount from 20 to 50. Now every time I create another custom piece of ammunition (arrows, bolts, etc.) the starting amount is 50. I tried creating another set and changing it back to 20 hoping it would replicate, but it did not.

Second:
I create custom ammunition (arrows) amount: 50 with a new material (adamantium) and the numbers show up fine under the weapons tab, but the inplay tab shows a ammunition count that is doubled (100). I've tried multiple types of ammuntion (bolts, darts, etc) and the effect is the same.
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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old March 25th, 2008, 01:13 PM
lambda982 wrote:
>
>
> I have noticed a few bugs when creating custom ammunition through the
> Herolab character interface rather than the Editor.
>
> First:
> I selected create custom weapon. I selected arrows (x20) as my base
> weapon. I changed the amount from 20 to 50. Now every time I create
> another custom piece of ammunition (arrows, bolts, etc.) the starting
> amount is 50. I tried creating another set and changing it back to 20
> hoping it would replicate, but it did not.


At present, custom ammunition can only be created in lots of 50 (since
that's how the DMG specifies it, I think). Normal ammunition is bought
in 20s, for reasons known only to the writers. I've added this to the
to-do list.


> Second:
> I create custom ammunition (arrows) amount: 50 with a new material
> (adamantium) and the numbers show up fine under the weapons tab, but the
> inplay tab shows a ammunition count that is doubled (100). I've tried
> multiple types of ammuntion (bolts, darts, etc) and the effect is the same.


This should be fixed in the next version of Hero Lab. Thanks!


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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