Member
Join Date: Aug 2008
Posts: 74
|
Hello all,
I have spent a fair amount of time within HeroLab making customizations here and there for house rules. I recently wanted to create a new class, a modified bard essentially, and have run into issues on trying to compile. To clarify - I have not chosen to REPLACE the bard, merely add a new class. I have created a string of new abilities based upon the original bard abilities. In doing so i created custom Helper and abCategory tags. When i compile it is these tags it is complaing about as "Tag - not defined". My question is where would i find the list of Helper(s) and Categoryies to include my new ones (since I believe this is why it is failing). |
#1 |
Senior Member
Join Date: Feb 2015
Posts: 676
|
Not all tag groups allow user-defined tags, and I'm pretty sure Helper is one such group. Try Custom.[MyNewTagID]; it's meant to be kind of a sandbox for one-off cases like this.
|
#2 |
Member
Join Date: Aug 2008
Posts: 74
|
Thanks for the feedback - will try that.
Looking over what a lot of people say on the board here, maybe i should have tried this as an archetype instead - but I think i recall why I didnt do that originally In the example of the bard - I want to remove "Masterpieces" and "Versatile Performances", which I am not sure what they are categorized as (ability?), but cannot see a way on the form to override or remove them. |
#3 |
Member
Join Date: Aug 2008
Posts: 74
|
Quote:
(line 3009) - Thing 'cInvIDead' (dynamic tag) - Invalid unique id 'Custom.InvInvoc' for attribute 'tag' |
|
#4 |
Thread Tools | |
Display Modes | |
|
|