Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
Another thing that is often overlooked is that a Hero Lab portfolio can contain multiple characters. It's not limited to one character per file. When I play, I have the full party loaded up on my notebook. We have one player who is still adjusting to understanding the rules, so when she has a question, I can check her character sheet and her abilities and powers (she's a psionicist) and help her out. We have another player who makes assumptions about the rules, so I can always switch to his character and double check his claims. It's not so much that he tries to cheat, as that he just has his own internal logic. If x is true about my character, then y should be true as well. Some of his claims may work as house rules for some people, but our GM always wants to know the actual rule before he makes a judgment. So I can help out with that. Otherwise, I just let people create, modify and print their characters. |
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#11 |
Member
Join Date: Apr 2017
Location: Denver, CO
Posts: 62
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Quote:
The journal and player access stuff won't start benefiting my players much (except as I use it as a tool to present at the table) before the web access goes live. But that is OK. The tool is for me. Letting them access it is just more icing. Now I need to buy a laptop so I can use this at the table....dang it. |
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#12 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Before the SRD and community material was available in Hero Labs, I only used RW. I used a text exander (Phrase Express) to create macros to make it quick to at stats to monsters and NPCs in RW.
Now that I'm using HL, I can't imagine going back. It is so easy to build an NPC or create some por files for monsters / encounters and link to them from RW. I don't bother entering stats directly in RW any more. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#13 |
Junior Member
Join Date: Nov 2013
Location: Santa Rosa CA
Posts: 6
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Too bad hero labs is not an option for GURPS
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#14 |
Senior Member
Join Date: May 2013
Posts: 1,458
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#15 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Really? I know they have a e character sheet they sell so maybe they have some sort of exclusive deal.
But it is my understanding that nothing would prevent the fans from doing it themselves. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#16 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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Quote:
ObTopic: I own Hero Lab for playing Pathfinder, but I don't use it at the table as a player or GM. I've got plenty of printed character sheets and PDFs, though. On my main computer Hero Lab won't work with Realm Works because I've moved HL's folders off of my boot drive (via the command line switches described in the documentation) and Realm Works can't handle that. It hasn't been much of an issue for me since the main system for which I use RW isn't supported anyway, but if you plan to use the integration it's something you should avoid. |
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#17 |
Member
Join Date: Oct 2013
Posts: 87
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Quote:
I'd love to help out with adding GURPS support to Hero Lab (since that game could certainly use it, and I think that their own character generator program leaves a lot to be desired), but I think that LWD would have to work out a deal with SJGames before it could legally happen. |
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#18 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
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#19 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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Yes, a long time ago. Given the recommended workaround, general development path of Hero Lab, and (presumably) few users affected, I doubt either application will be changed to support it.
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#20 |
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