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Krerlias
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Join Date: Jan 2019
Posts: 2

Old January 29th, 2019, 08:14 AM
I just got on and tried making a new character and im getting the same issues as well
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Azhrei
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Join Date: Sep 2015
Posts: 435

Old January 29th, 2019, 08:38 AM
Quote:
Originally Posted by Mathias View Post
[...] we've been working to add some behind the scenes processing that decides whether each of those scripts actually needs to be run, or whether saved values from the last time the character was evaluated can be used instead, because none of the values that feed into that script were changed, so the result will not change.
Interesting. I would've guessed that some kind of dependency graph was part of the initial design, but it does occur to me now that the there's no explicit dependencies stated in the metadata for the scripts so such a graph couldn't be built until runtime (it's at runtime that the script engine will know which picks are being referenced so that it can build the graph).

But it won't be perfect, since the scripts can/do have conditional logic in them. Trying to evaluate both paths (both the true and false paths of an IF statement, for example) when the runtime engine only takes one path is likely to be pretty tough.

As Laucian says, "very interesting"...
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Rone
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Join Date: Dec 2017
Posts: 362

Old January 29th, 2019, 09:28 AM
Quote:
Originally Posted by Krerlias View Post
I just got on and tried making a new character and im getting the same issues as well
Ryan F offered a workaround on the first page of this thread.

He wrote "Hello everyone,

Thank you all very much for letting us know. We've gotten a number of reports of this and other similar behavior when a number of Activated Abilities are enables/disabled. Our dev team is working on a fix as we speak but for now I do have a workaround to prevent this from occurring and to clear the existing display errors.

Inside Hero Lab with any RPG System open use the Develop Menu Tab and select the option to "Disable Fast Evaluation for Game" and you'll see the duplicate suffix/notes/appendages removed and begin to display as intended. This fix should "stick" to the Application for all Portfolios after you've enabled it to resume more/less normal use of the Application for the time being.

As always, you guys are great, and if you find ever something is going awry then you can of course post about it here on the forums, but please also reach out to us at our support inbox <support@wolflair.com> so we can be sure to have the BUG internally tracked as well.

Thanks everyone, you all rock!"
Rone is offline   #13 Reply With Quote
Rone
Senior Member
 
Join Date: Dec 2017
Posts: 362

Old January 29th, 2019, 09:31 AM
And Sendric found this:

"I've also discovered that if you have Data File Debugging enabled, you can quick reload the data files (CTRL-R) to temporarily remove the duplications."
Rone is offline   #14 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old January 29th, 2019, 09:34 AM
There's a quicker way than reloading to reset the duplications to what they should be (until the next time you change something) - in the Develop menu, choose "Trigger Full Evaluation Immediately". That actually has the same effect as turning on "Disable Fast Evaluation", and then immediately turning it off again - it triggers a single recalculation of everything, but without fast evaluation.
Mathias is offline   #15 Reply With Quote
ShadowWalker
Senior Member
 
Join Date: Jun 2014
Posts: 243

Old January 30th, 2019, 06:00 PM
Does 8.8d fix these bugs?

Shadowrun: Player and GM
Pathfinder: Player and GM

Shadowrun Adjustments: http://forums.wolflair.com/showthread.php?t=60633
ShadowWalker is offline   #16 Reply With Quote
Azhrei
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Join Date: Sep 2015
Posts: 435

Old February 1st, 2019, 08:38 AM
Quote:
Originally Posted by Rone View Post
Ryan F offered a workaround on the first page of this thread.
Not an option on the iPad, though. And when I'm playing in a game (like I am tonight), the iPad is all I bring with me to the table.
Azhrei is offline   #17 Reply With Quote
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