Junior Member
Join Date: Jan 2019
Posts: 2
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I just got on and tried making a new character and im getting the same issues as well
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#11 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Quote:
But it won't be perfect, since the scripts can/do have conditional logic in them. Trying to evaluate both paths (both the true and false paths of an IF statement, for example) when the runtime engine only takes one path is likely to be pretty tough. As Laucian says, "very interesting"... |
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#12 |
Senior Member
Join Date: Dec 2017
Posts: 362
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Quote:
He wrote "Hello everyone, Thank you all very much for letting us know. We've gotten a number of reports of this and other similar behavior when a number of Activated Abilities are enables/disabled. Our dev team is working on a fix as we speak but for now I do have a workaround to prevent this from occurring and to clear the existing display errors. Inside Hero Lab with any RPG System open use the Develop Menu Tab and select the option to "Disable Fast Evaluation for Game" and you'll see the duplicate suffix/notes/appendages removed and begin to display as intended. This fix should "stick" to the Application for all Portfolios after you've enabled it to resume more/less normal use of the Application for the time being. As always, you guys are great, and if you find ever something is going awry then you can of course post about it here on the forums, but please also reach out to us at our support inbox <support@wolflair.com> so we can be sure to have the BUG internally tracked as well. Thanks everyone, you all rock!" |
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#13 |
Senior Member
Join Date: Dec 2017
Posts: 362
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And Sendric found this:
"I've also discovered that if you have Data File Debugging enabled, you can quick reload the data files (CTRL-R) to temporarily remove the duplications." |
#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There's a quicker way than reloading to reset the duplications to what they should be (until the next time you change something) - in the Develop menu, choose "Trigger Full Evaluation Immediately". That actually has the same effect as turning on "Disable Fast Evaluation", and then immediately turning it off again - it triggers a single recalculation of everything, but without fast evaluation.
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#15 |
Senior Member
Join Date: Jun 2014
Posts: 243
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Does 8.8d fix these bugs?
Shadowrun: Player and GM Pathfinder: Player and GM Shadowrun Adjustments: http://forums.wolflair.com/showthread.php?t=60633 |
#16 |
Senior Member
Join Date: Sep 2015
Posts: 435
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#17 |
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