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Zaknaefin
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Old October 14th, 2018, 04:07 PM
Some suggestions:

A "Custom Weapon" in each weapon section (Hand-Held, Ranged, etc.)
A "Custom Vehicle" in each vehicle section.
An adjustment to an item's weight.

Currently playing: Pathfinder Eberron, Pathfinder Homebrew, Pathfinder Wrath of the Righteous AP, Pathfinder Rise of the Runelords AP
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CapedCrusader
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Old October 14th, 2018, 04:30 PM
Hmmm. Interesting. When I do the overhaul for the new edition, I think we can manage all of these.

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Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape
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dartnet
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Old October 15th, 2018, 09:16 PM
Support for skill focuses like in the up coming Freedom Squadron book. I can PM you the relevant info.
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TCArknight
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Old October 16th, 2018, 12:34 PM
Has there been any info about multiple Arcane Background? Thatís one piece for the Savage Rifts setting thatís driving me nuts......

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CapedCrusader
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Old October 17th, 2018, 03:03 PM
Dang, I hate having to say this...

Support for multiple arcane backgrounds is not in the cards right now. It would require some fairly major changes that would affect all lines. And there are not enough Settings that need it, and no official Settings use it.

And if Skill Focuses are anything like Skill Specialization, they have the same problem only more severe. In order to support that we'd have to re-write everything from the ground up. It takes the entire model of Savage Worlds and turns it upside down. Everything would operate like Knowledge Skills. And anyone who has written a Setting File know what a pain those are. The entire game system code would need an complete overhaul, and it is even more complicated because each GM has their own specializations. There is no set list.

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Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape
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salcor
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Old October 17th, 2018, 09:37 PM
@CapedCrusader,

For the multiple arcane powers, is there a way to set up an acrane background that would allow for multiples of the same power, and allow the setting file write to identify what skills those power are tied to?

Salcor
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zarlor
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Old October 18th, 2018, 05:57 AM
Quote:
Originally Posted by CapedCrusader View Post
[snip]and no official Settings use it.
Well, Rifts is an official Setting so arguably one official setting does now have that. Not that I couldn't sympathize with the work required to implement it.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
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dartnet
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Old October 18th, 2018, 08:28 PM
Quote:
Originally Posted by CapedCrusader View Post
And if Skill Focuses are anything like Skill Specialization, they have the same problem only more severe. In order to support that we'd have to re-write everything from the ground up. It takes the entire model of Savage Worlds and turns it upside down. Everything would operate like Knowledge Skills. And anyone who has written a Setting File know what a pain those are. The entire game system code would need an complete overhaul, and it is even more complicated because each GM has their own specializations. There is no set list.
There more like Languages.
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CapedCrusader
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Old October 20th, 2018, 01:21 AM
And Languages present a different set of issues because there are multiple ways of handling them. lol

When I said Official, I mean officially released through Hero Lab.

_
Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape
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MattVG
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Old November 3rd, 2018, 11:53 AM
I apologize if this has already been requested, but is it possible to add a "Custom Monster" creation option to Savage Worlds in the same way some of the other systems like D&D 5e and Pathfinder include?

I'm finding myself having to create many creatures manually with the editor.
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