Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Is there a way to script a 50% increase in the cost of all gear with out having to input the gear again?
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#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Everything I can think of deals with starting funds, not modifying base costs. I think if it were doable it would have to be as a setting or mechanic, but I can't think of a way off-hand.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Email me which equipment you need to duplicate and I'll create a duplicate list for you and save you all that typing. I can do it from the source code quite quickly.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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Thank you for the offer I think I solved the issue. But if my idea doesn't work I may just need to.
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#4 |
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