Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Cyberlimb Armor
Is there any particular reason why Cyberlimb Armor is not showing up on the Armor tab? And, if it's just LWD's read of the rules-as-written, could we please have an Option to do so? (Ideally, two: one to add half, one to add all.) |
#81 |
Senior Member
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All rules are verified by CGL as being correct, that just takes some time.
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#82 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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If you want to propose an optional rule, please define it more thoroughly - I'm afraid from what little you've said so far, I don't understand how you expect this rule to function.
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#83 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Alright, let me try this a different way:
(SR4A p344) CYBERLIMB ENHANCEMENTS Cyberlimb enhancements use up the Capacity of the cyberlimb they enhance. ere are four di erent types of enhancements available: Body, Agility, Strength, or Armor enhancements. Physical Attribute enhancements come in ratings equal to the Attribute bonus they provide. Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor. Yet, when I add [Enhanced Armor (2)] to a Cyberarm or Cyberleg, and then look at the Armor tab ... the +2/+2 it's supposed to provide is not being added into the total armor rating. ... Why is that? |
#84 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Here's the existing thread on that cyberlimb armor issue: http://forums.wolflair.com/showthread.php?t=20442
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#85 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Then you're made a house-rule, Matthias, because that really is not how the RAW work. I'll specifically address your misapprehensions, in the thread you've linked to.
Anywau: I would like an option that lets my game return to the RAW, where cyber-limb armor DOES add to overall armor. |
#86 |
Senior Member
Join Date: Aug 2011
Posts: 131
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Is there currently any way to show dice pools for programs not loaded in to active memory?
I ask because the hacker in my group has way more programs than can be conveniently run at one time and just loads speciality stuff as she needs it. Thanks -Erich |
#87 |
Senior Member
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The latest version (v4.0b) seems to be much quicker at loading portfolios! The same shaman I mentioned before (2.2meg file) now loads in less than 15 seconds!!! I don't know what you guys did but by the spirits it worked! :o)
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#88 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Colen was the one who found a bottleneck in the portfolio loading code and fixed it for that update.
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#89 |
Senior Member
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So long as they're in the commlink in HL, you can uncheck the box next to them and the dice pool goes away and it's no longer counted for processor limits etc - basically it's for that 'link but not in active memory. Just check the box again and it's loaded into active memory and ready to rock and roll.
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#90 |
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