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_Pax_
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Old May 3rd, 2012, 05:52 AM
Cyberlimb Armor

Is there any particular reason why Cyberlimb Armor is not showing up on the Armor tab?

And, if it's just LWD's read of the rules-as-written, could we please have an Option to do so? (Ideally, two: one to add half, one to add all.)
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Canis
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Old May 3rd, 2012, 07:39 AM
All rules are verified by CGL as being correct, that just takes some time.
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Mathias
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Old May 3rd, 2012, 08:18 AM
Quote:
Originally Posted by _Pax_ View Post
Cyberlimb Armor

Is there any particular reason why Cyberlimb Armor is not showing up on the Armor tab?

And, if it's just LWD's read of the rules-as-written, could we please have an Option to do so? (Ideally, two: one to add half, one to add all.)
If you want to propose an optional rule, please define it more thoroughly - I'm afraid from what little you've said so far, I don't understand how you expect this rule to function.
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_Pax_
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Old May 3rd, 2012, 03:05 PM
Alright, let me try this a different way:

(SR4A p344)
CYBERLIMB ENHANCEMENTS
Cyberlimb enhancements use up the Capacity of the cyberlimb they
enhance.  ere are four di erent types of enhancements available:
Body, Agility, Strength, or Armor enhancements. Physical Attribute
enhancements come in ratings equal to the Attribute bonus they provide.
Armor enhancements installed on cyberlimbs are both Ballistic
and Impact, and it is cumulative with all forms of worn armor.


Yet, when I add [Enhanced Armor (2)] to a Cyberarm or Cyberleg, and then look at the Armor tab ... the +2/+2 it's supposed to provide is not being added into the total armor rating.

...

Why is that?
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Mathias
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Old May 3rd, 2012, 03:09 PM
Here's the existing thread on that cyberlimb armor issue: http://forums.wolflair.com/showthread.php?t=20442
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_Pax_
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Old May 3rd, 2012, 03:11 PM
Then you're made a house-rule, Matthias, because that really is not how the RAW work. I'll specifically address your misapprehensions, in the thread you've linked to.



Anywau: I would like an option that lets my game return to the RAW, where cyber-limb armor DOES add to overall armor.
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Erich
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Old May 10th, 2012, 03:17 PM
Is there currently any way to show dice pools for programs not loaded in to active memory?
I ask because the hacker in my group has way more programs than can be conveniently run at one time and just loads speciality stuff as she needs it.

Thanks

-Erich
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Canis
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Old May 22nd, 2012, 02:37 PM
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Originally Posted by Calabim696 View Post
I have to agree with these criticisms. Portfolios take way too long to load. I would love to see a fix for this.
The latest version (v4.0b) seems to be much quicker at loading portfolios! The same shaman I mentioned before (2.2meg file) now loads in less than 15 seconds!!! I don't know what you guys did but by the spirits it worked! :o)
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Mathias
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Old May 22nd, 2012, 03:24 PM
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Originally Posted by Canis View Post
The latest version (v4.0b) seems to be much quicker at loading portfolios! The same shaman I mentioned before (2.2meg file) now loads in less than 15 seconds!!! I don't know what you guys did but by the spirits it worked! )
Colen was the one who found a bottleneck in the portfolio loading code and fixed it for that update.
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Canis
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Old May 22nd, 2012, 06:17 PM
Quote:
Originally Posted by Erich View Post
Is there currently any way to show dice pools for programs not loaded in to active memory?
So long as they're in the commlink in HL, you can uncheck the box next to them and the dice pool goes away and it's no longer counted for processor limits etc - basically it's for that 'link but not in active memory. Just check the box again and it's loaded into active memory and ready to rock and roll.
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