Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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To supplement what BJ said above, the Kickstarter material will start rolling out to backers AFTER the FREE stuff goes out and BEFORE the Content Market itself goes live. The plan is for backers to receive material before that material goes on sale to anyone.
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#101 |
Junior Member
Join Date: May 2016
Posts: 24
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So I see that import export for 5e is delayed until some other changes are implemented. Any word on what those changes are? Backend stuff or something I'd notice?
AD |
#102 |
Member
Join Date: Mar 2016
Location: New Hampshire
Posts: 96
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Here I was, excited to finally split up my main campaign into different adventures, mechanics, etc, when lo and behold I hit the Manage Exports button only to receive a lovely message essentially saying "Hang on there lil missy, you ain't gonna be exporting tonight..." The gaming gods are surely cruel to tease me this way
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#103 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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It seems to me that the Market roll-out will continue more-or-less as follows:
1) bug fixes 2) add 5e import/export 3) bug fixes 4) add free stuff 5) bug fixes 6) add KS stuff 7) add market stuff 8) calendars (just kidding, well not really, it'll be after the market, eventually) • Report RealmWorks bugs here • Report Pathfinder HeroLab bugs here • Report 5e HeroLab bugs here • Report 5e HeroLab Community Pack bugs here |
#104 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Better than...
1) add 5e import/export 2) add free stuff 3) add KS stuff 4) calendars (just kidding, well not really, it'll be after the market, eventually) 5) Its broken Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#105 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Totally agree. I'm hoping the bug fixes this weekend and the deserved catch up on sleep allow for 5e import/export by next weekend. *fingers crossed*
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#106 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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FYI, there is a new bug fix release available NOW. We've fixed the vast majority of issues that users reported today. So go grab it!
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#107 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
NOTE! We have a major overhaul of the D&D 5th Edition game system structure mapped out, but deploying it on the eve of a weekend would require us to force everyone to login and upgrade to access the server. We’ve deemed that too potentially disruptive for users, so we are holding off on that change. The ramifications of this decision are that we cannot enable the export/import mechanisms for D&D 5th Edition realms until after the new changes are deployed for everyone. Consequently, export and import of D&D 5th Edition realms is temporarily disabled. |
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#108 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Hope this helps! |
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#109 |
Junior Member
Join Date: Jan 2016
Posts: 22
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I finally picked up Realm Works today after months and months of agonizing whether I'd be able to use it. Hooray!
So is the cute little MacGuffin-filled content I imported new as of the past few days? Or had it been there awhile? It was great help in figuring out how to initially navigate the menus. |
#110 |
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