Quote:
Originally Posted by porl
Hi Sendric
I've been playing around with Hero Lab a bit since last post, but coming back to this I'd like to do better than my "note to myself".
With the wFixDamage field, is there any way I can get the current value and modify it? Eg. it currently says 1d6 + 8 so I take that, use some scripting to get 2d3 + 8.
The reason I ask is that not only do I have to make the script add any magic damage etc. but we have some custom feats (a dex-to-damage one for starters) and I'm not confident I'll catch every edge case. If I could just "read" the current value and then build from there it would help a lot. Even if it is just a hacky "remove the first three characters" it will do for now (though could obviously have its own issues too).
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I've tried to figure this out several times, and have never been successful. So, if there is a way, I unfortunately don't know it. If anyone else knows a way, I'd love to hear it. It would help solve a lot of issues.