Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Shadowrun
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Mad Hamish
Member
 
Join Date: Jun 2011
Location: Tasmania
Posts: 82

Old June 30th, 2012, 07:38 PM
Quote:
Originally Posted by _Pax_ View Post
Per the RAW Tailored Pheromones applies a bonus to all rolls that involve Charisma and/or Social Skills.

(And it occurs to me: that means, Charisma-tradition mages can get bonus Drain Resist dice out of it ... O_o ... HOUSERULE, STAT!!)
The actual text is "... add their ratings as a dice pool modifier to Charisma and Social Skill Tests. This bonus has no effect on magical abilities and tests"

So no need for the house rule but I'd say that Composure etc are not actually a Charisma or Social Skill test so it shouldn't apply.
Mad Hamish is offline   #31 Reply With Quote
_Pax_
Senior Member
 
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117

Old July 1st, 2012, 11:45 AM
Welladay:

BUG: Augmentation, Tailored Pheromones

Tailored Pheromones' description states, "This bonus has no effect on magical abilities and tests"

Yet HL is adding it to Drain tests, for Charisma Traditions.
_Pax_ is offline   #32 Reply With Quote
_Pax_
Senior Member
 
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117

Old July 1st, 2012, 11:47 AM
Quote:
Originally Posted by Mad Hamish View Post
[...] I'd say that Composure etc are not actually a Charisma or Social Skill test so it shouldn't apply.
Composure is "Will + Charisma". It is clearly a Charisma test. And for whatever reasons, strictly RAW ... Tailored Pheromones does indeed apply.

Not that I think they SHOULD, but ... *shrug* ...
_Pax_ is offline   #33 Reply With Quote
_Pax_
Senior Member
 
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117

Old July 1st, 2012, 11:49 AM
Quote:
Originally Posted by Canis View Post
(I'm fairly sure we worded that to say natural only...)
You're with Catalyst?

Honestly, Tailored Pheromones should have been worded to apply to "in-person Social Skill tests", period. Maybe add a note like: "At the GM's discretion, Teilored Pheromones may apply to other tests - generally Charisma-linked tests involving face to face interaction with other characters".

_Pax_ is offline   #34 Reply With Quote
Canis
Senior Member
 
Join Date: Feb 2012
Location: Seattle
Posts: 191
Send a message via MSN to Canis

Old July 1st, 2012, 12:56 PM
Quote:
Originally Posted by _Pax_ View Post
You're with Catalyst?
No, I was one of the proof readers for SR4A. I use my Bloodname in gaming media, but it was mispelt. I'm in the credits for SR4A (and a couple of others from around that time) as Frank Vickors - should be Frank Vickers :o)

I must point out I am in no way associated with CGL, I do not work for them and I don't represent them in any way. My opinions and comments are my own, I'm just an avid Shadowrun player and GM of many years who once moaned to CGL about typos :oD

And as for Tailored Pheremones, I agree completely, hopefully when Augmentation is reprinted it'll be changed. Or FAQ'd before then.
Canis is offline   #35 Reply With Quote
hououtate
Junior Member
 
Join Date: Mar 2012
Location: Michigan
Posts: 3

Old July 2nd, 2012, 12:19 AM
I am running with an AI right now and I don't see anything in the rules forbidding AI from having these things. It must be an oversight/error.
hououtate is offline   #36 Reply With Quote
Nebulus
Junior Member
 
Join Date: Apr 2012
Posts: 23

Old July 2nd, 2012, 12:53 AM
Hi all,
Not sure if it's just me but the tactical console seems to get confused when there are some characters in the portfolio not involved in the combat.
When I hit the next initiative phase (and maybe next turn) some of the non combatants move up the list and appear before some combatants. They have the icon to add them to the combat, so the system is aware that they should not be there but they still are.
To fix this, I have to add them to the combar, then remove them again...

Is this a bug or am I doing something wrong?

Cheers, Ian

P.S. this has been a problem in all of the versions that I have used...
Nebulus is offline   #37 Reply With Quote
6ui1dm463
Junior Member
 
Join Date: Jul 2012
Posts: 1

Old July 2nd, 2012, 01:18 PM
Bug: Incorrect Capacity (Oyoroi Armor)

The capacity of the Oyoroi Armor (listed as "Modern Samurai Armor", which is actually a group that includes Red Samurai Armor) in Hero Lab is set to 4, but the book capacity is actually 11, and the Arsenal errata makes no mention of a discrepancy.
6ui1dm463 is offline   #38 Reply With Quote
LoneRift
Junior Member
 
Join Date: Jul 2012
Location: Germany
Posts: 2

Old July 3rd, 2012, 07:12 AM
Hi.

I am new to the forum.
And I don't know if that is the right post.

I have bought the Hero-Lab with Shadowrun and all add-ons.

Now I have created a char with the Hyundai Shin-Hyung car. The data is shown in the program.
But when I am printing it, the car is printed but with no data.
All car data is 0.

Is that a bug?

Thank you.

Regards
LoneRift
LoneRift is offline   #39 Reply With Quote
chaosknight199
Junior Member
 
Join Date: Apr 2012
Posts: 4

Old July 3rd, 2012, 12:00 PM
When looking at the Dice Pool for Gremlins on a machine sprite i noticed it has
DP 12 vs Firewall + Stealth
The description has system instead so its not to bad just an interesting misspell
chaosknight199 is offline   #40 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:48 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.