Senior Member
Join Date: Mar 2013
Posts: 150
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Will players be able to see which topics are in the story almanac as opposed to the world almanac?
PLAYER: Hey, why's that old BBEG back in the story almanac? Didn't we kill him ten sessions back? GM: Um . . . uh, oh. . . . |
#21 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Great news that players can make notes, thats HUGE!
In the future, having the players able to toogle "player share" "player/GM share" and "unshared" would also be great, but I understand thats tricky and something to be added in time as it is not a huge deal. Players talk and can share their notes when required, the fact they can make notes to keep track of their ideas, well thats just awesome in itself. Keep up the good work Rob and Team! I just scrapped my campiagn I have been working on for a few years in lieu of a whole new ground up work. I was using other material as a base, but have decided its too constrictive, so ground up new world here I come. Three "civilized" continents and 6 unique playable races per, I have my work cut out for me. Already fired up CC3 and beginning to map the new world! Little tip o the hat to HeroLab here, what a great tool, I can create all the races and their abilities, and pass around the user file! Now if you can add "herolab user file" sync with realm works campaign??? We would be in heaven...... No Rob put down the gun..... |
#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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If it were MY game, I'd simply tell my players: "Oops. I completely overlooked that. Thanks for flagging it." Then I'd move the topic to the world almanac and make a mental note not to move it back until I launched the surprise return. I know that I could sell that easily to my group. And then I wouldn't have to lose the separation of story and world for the players. But that's just one opinion. What do you folks all think??? |
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#23 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#24 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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While I am normally in favor of simplification and a focus on the present, I think doing away with story/world distinction is necessary. To the players, anything they've learned is relevant information that may be applicable at any time. If we start deciding what is relevant and what is not for them, we're going to miss out on a lot of interesting gaming and I think railroading will become very obvious.
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#25 |
Junior Member
Join Date: Sep 2014
Posts: 6
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To all the staff and users which have been providing answers and contributing to this conversation:
Thanks for splitting this off and giving such a detailed answer. I was on vacation and didn't see this until I got back today. I'll try and answer some of the questions I was asked and also clarify some of my meanings. Quote:
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There are many different ways you can enter your data and have it related to each other: Relations, Governed Content, Containing Topics, etc. Because of this, there are a lot of different options for the view/layout settings. I have been able to play with the settings to get the content viewable in a way which makes sense to me and I'm building my content based on those view settings. I'm concerned about the players needing to really delve into the view/layout settings just to find the method to my madness. From the responses, the web version will probably be much closer to what I'm imagining. It would be nice if we could customize the layout of the web interface. It would also be great if you could specify default view/layout settings which would be used when anyone opens the realm in the app. Quote:
Again, thank you for all the feedback and responses. |
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#26 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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BUT this does lead me to a question... Is your statement implying that Items Identified in the story side (checked green), then moved to the world side are no longer visible even if still checked on (ie Green)? or Are you removing the "flag" (toggling back to an off position) and relocating it back to the World to be "reallocated" and switched on at a later time? |
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#27 |
Member
Join Date: Oct 2013
Posts: 87
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#28 |
Member
Join Date: Oct 2013
Posts: 87
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Perhaps the Player Client could give the players the ability to categorize information in their own view as either "Currently relevant" or "Not currently relevant". This would allow them to organize information in a way that will be useful to them (or at least, that they think will be useful to them...), independently of the way that the GM has categorized it. This will give them some organizational ability, without tipping the GM's hand.
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#29 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
From the point of view of a Paizo AP this separation is very nice as relevant info about the current chapter is in Story and other info is in World. This helps keep players focused on current story. I am of the school that it is very easy to overwhelm players with information so making them focus on a small sub-set of data is WAY better. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#30 |
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