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Daniel V
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Join Date: Apr 2020
Posts: 406

Old August 31st, 2022, 07:52 PM
And now for this week's notes. Going to be another release tomorrow morning, since the PFS restrictions for LO Travel Guide are up and we wanted to get those out before the holiday weekend.

Important Highlights

New Content
  • PF2 - Lost Omens Travel Guide is now available! Purchase Now
  • PF2 - Blood Lords Issue 2 are now available as part of the Blood Lords Adventure Path! Purchase Now
  • PF2 - Additional content from the Troubles in Otari adventure has been added as part of the free Beginner Box content.

Game Mechanics
  • PF2 - Class kits are once again available at all levels, rather then just at 1st level.

The Nitty Gritty

Changes and Improvements
  • PF2 - The description text and summaries of abilities can now be customized.

Bug Fixes
  • PF2 - The Mighty Bulwark fighter feat had an incorrect summary.
  • PF2 - The Trap Finder feat wasn't granting an increased bonus if the character was a master in Thievery.
  • PF2 - The bonuses from the gravity weapon focus spell and the Crossbow Ace feat were not stacking correctly.
  • PF2 - NPCs now allow the addition of any languages, rather than reporting a prereq error before they are selected.
  • PF2 - The reflective scales spell adjustment didn't have the option to select poison.
  • PF1 - A bloodrager's bloodrage was listing the benefits of empowered bloodrage without having that ability.
  • PF1 - Characters with levels of brawler and monk weren't having their unarmed damage increased correctly.
  • PF1 - A fighter with the gloomblade archetype wasn't getting enhancement bonuses to their shadow weapon as they leveled.
  • PF1 - A kineticist with the leshykineticsit archetype wasn't gaining the class skills from the wood element.
  • PF1 - The paladin's virtuous bravo archetype wasn't allowing the character to substitute Charisma for Intelligence for combat feat prerequisites.
  • PF1 - A slayer with the Ranger Combat Style talent was not ignoring the prereqs on bonus feats selected with that talent.
  • PF1 - A vigilante with the serial killer archetype was not getting the studied target ability at level 4.
  • PF1 - The cavalier order of the sword's By My Honor ability was not working correctly if neutral evil or chaotic evil were chosen.
  • PF1 - Expanded Arcana wasn't offering the ability to set the level of the second added spell.
  • PF1 - The climbing vine feat wasn't granting the +8 to climb from having a climb speed.
  • PF1 - The critical versatility feat was not set as a combat feat.
  • PF1 - The secret of magical discipline feat had an incorrect prerequisite.
  • PF1 - The leshy's Lashvine alternate racial trait wasn't granting a melee attack when active.
  • PF1 - A nonhuman changeling wasn't able to select their hag traits.
  • PF1 - The pull ability couldn't set its distance or which attack it applied to when added to a custom monster.
  • PF1 - Artisan's tools could not be set to Craft (Alchemy).
  • PF1 - The book of infinite spells was raising an error when trying to add spells to it.
  • PF1 - The trespasser's boot had a formatting error in its description.
  • PF1 - The damage and damage type for a crypt breaker's aklahest bomb was incorrect.
  • PF1 - The noxious aromatic was showing an incorrect number of uses.
  • PF1 - The rising star trait was giving a bonus to Bluff instead of Survival, and was missing an activation for its once per day bonus.
  • PF1 - The student of philosophy trait wasn't allowing Int to be used in place of Cha on certain Bluff and Diplomacy checks.
  • PF1 - Adding ability damage to strength with an adjustment wasn't reducing melee weapon damage.
  • PF1 - The adjustment for changing the ability score of a saving throw wasn't allowing selection of what saving throw to apply it to.
  • PF1 - The form of the dragon spell adjustment was granting vulnerability to cold when gold dragon was selected.
  • PF1 - The unconscious and helpless conditions weren't causing a character's dexterity to be treated as 0.
  • PF1 - The flame blade spell adjustment's added weapon was applying a weapon size, even though it is a spell effect.
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