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Daniel V
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Lone Wolf Staff
 
Join Date: Apr 2020
Posts: 406

Old August 31st, 2022, 07:48 PM
Seems I missed putting these up last week.

Changes and Improvements
  • Vault Viewer - Added sort options for search results

Bug Fixes
  • Occasional incorrect text would display on certain controls after reloading the page (e.g. "restAndPrepare" instead of "Rest and Prepare")
  • The standard/custom price options were appearing when adding gear to NPCs, which didn't apply in that case
  • Fixed being unable to scroll down to select characters/vault/campaigns on the game system select page when viewing it in a short but wide window, and improved the display of owned vs. un-owned game systems
  • Vault Viewer - Fixed broken empty links found in some "Go to original location..." menus.
  • SR6 - Fixed error when rolling success rolls
  • PF2 - Fixed error when decreasing the number of targets for Magic Missile in the dice roller.
  • PF2 - When selling a formula, an error message was displayed instead of the dialog to set how much to sell the formula for
  • PF2 - The alchemist's toxicologist research field's Field Discovery ability was not setting poisons to have a batch size of 3.
  • PF2 - The gunslinger's Defensive Armaments feat was not increasing the parry bonus of the mithral tree firearm.
  • PF2 - The inventor's Inventor Weapon Expertise ability was not granting access to their weapon innovation's critical specialization effect.
  • PF2 - The inventor's Medium Armor Expertise ability was not granting access to their armor innovation's armor specialization effect.
  • PF2 - The magus's Arcane Fists feat wasn't granting critical specialization in brawling weapons at 5th level.
  • PF2 - The thaumaturge's Implement's Empowerment ability was not applying to unarmed attacks.
  • PF2 - The wizard's Personal Staff was reporting an error if all of the added spells were not of the same school.
  • PF2 - The Weapon Improviser Dedication feat wasn't always increasing proficiency with improvised weapons if a class feature granted proficiency with a set of weapons.
  • PF2 - Several specific familiars were not recording the correct number of familiar/master abilities spent based on their required number of abilities.
  • PF2 - A pipefox familiar's Divinatory Linguist ability wasn't granting the correct number of languages.
  • PF2 - A poppet familiar's flammable ability was not imposing weakness to fire.
  • PF2 - A poppet familiar didn't have a way to remove the weakness to fire from its flammable ability.
  • PF2 - Unarmed attacks were not always having their proficiency increased if a class feature granted proficiency in a set of weapons.
  • PF2 - Unarmed attacks were not gaining access to their critical specialization effects if a class feature granted that for simple weapons or a set of weapons.
  • PF2 - Scrolls were not displaying their names correctly on the Play tab.
  • PF2 - The jousting weapon trait was missing an activation to apply its bonus damage.
  • PF2 - Necklaces of fireballs had an incorrect number of uses for certain type, and did not have correct damage in the dice roller.
  • PF2 - The possibility tome was missing from magic items.
  • PF2 - If a special material was added to a weapon or shield, the Hardness and HP/BT were using the structural values for that material, rather than the thin or normal values.
  • PF2 - Items that can be damaged now show the breakdown of how the Hardness and HP/BT were calculated.
  • PF2 - Innate spells in an NPCs statblock were displaying "1/day" rather than just the name, since that is the default usage.
  • PF2 - The zombie shambler and plague zombie's jaws ability could not have its attack or damage rolled.
  • PF2 - Attacks with include persistent damage now include a reminder that such damage is doubled on crit.
  • PF2 - The persistent damage condition can now have its damage set and rolled.
  • PF2 - The extra damage ability didn't have a way to set its damage type when added to an NPC.
  • PF2 - Hardness could not have a value set when added to an NPC.
  • PF2 - The Spells Cast Per Day and Spells Known/Prepared adjustments were not functioning properly in all cases.
  • PF2 - The Mantle of the Frozen Heart and Mantle of the Magma Heart adjustments were not allowing two chosen abilities to be applied.
  • PF2 - A circumstantial adjustment for being mounted has been added, to apply the modifications for mounted combat.
  • PF2 - A granted adjustment for the Cringe kobold ancestry feat has been added.
  • PF2 - The Voluntary Flaws optional rule was allowing the extra boost to be applied to an ability score that was already getting a boost.
  • SF - Only a single custom vulnerability could be added to an NPC.
  • PF1 - The blessed book was not allowing spells to be added.

Patch at 2:30pm Pacific
  • PF1 - printing characters with images was failing
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