Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > Hero Lab Online Discussion

Notices

Reply
 
Thread Tools Display Modes
Daniel V
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2020
Posts: 406

Old July 7th, 2022, 02:27 PM
Now anything can be a ghost/lich/vampire/werewolf/more. Also customizing any of those creature that allow optional abilities, such as ghosts, liches, and graveknights, should be easier since you can remove the optional abilities that were previously static on the ancestry picks. Enjoy!

Important Highlights
  • PF2 - Additional Creature Adjustments have been added as options in the NPC table of the same name, where Elite/Weak and the simple adjustments from Book of the Dead are located. Note that while these complex adjustments grant the stat modifications and abilities that their "Creating a..." sections describe, occasional decisions are left to the GM, such as whether claw/jaw attacks are appropriate to add for a ghoul version of a particular creature based on it having hands or a mouth.
  • PF2 - Abilities, weapons, and gear that use quantities will all now consume resources/uses upon making rolls with them. Thrown weapons will deduct from their stack when a ranged attack is rolled for them, and weapons with ammo loaded will consume a piece of the loaded ammunition. Like spells, abilities will consume a use upon making an attack roll if they require one, or when rolling damage otherwise.

The Nitty Gritty

Game Mechanics
  • PF2 - In the case that a GM wishes to apply a creature adjustment to a PC or PC-style character, an adjustment has been added to the Temporary Adjustments/Permanent Adjustments tables that will make the Creature Adjustments table display on the Ancestry tab. Creature Adjustments will function much as they do on NPCs, except any level modifications will only alter stat values, not modify the character's actual level.
  • PF2 - The "Variant Monster" table has been renamed "Variants & Optional Abilities" to more accurately reflect its purpose, as it allows the customization of optional abilities available to certain creatures/creature adjustments, such as ghosts. Additionally, for creatures with any of these optional abilities included in their statblocks, such as the ghost commoner having Frightful Moan or the default suite of graveknight abilities, these abilities will now be able to be removed from this table to allow for greater flexibility in customization.
  • PF2 - All werecreatures now have Change Shape abilities that allow activations to apply the changes for being in humanoid form or animal form.
  • PF2 - The Drink Blood ability of vampires can now be set to grant temporary HP when excess HP has been drained.
Bug Fixes
  • PF2 - The Champion Dedication feat was granting proficiency with your deity's favored weapon.
  • PF2 - The Wizard Dedication feat was granting the focus spell from the chosen arcane school.
  • PF2 - The persistent fire damage of the incendiary aura focus spell was too high.
Daniel V is offline   #1 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 08:26 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.