Junior Member
Join Date: Mar 2019
Posts: 12
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Is there a command like #HasAbility or #HasFeat that checks to see if you have a certain trait?
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#1 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,088
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Yes, there is a macro #hastrait
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#2 |
Junior Member
Join Date: Mar 2019
Posts: 12
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Thank you. I thought there must be, since I wasn't getting an error message. I must have the timing wrong, since it doesn't seem to be working. Thank you for the confirmation.
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#3 |
Junior Member
Join Date: Mar 2019
Posts: 12
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I'm not quite sure what is occurring. I have a customized Background that I am adding a racial special ability to utilizing the Bootstrap Conditions. So, in the Bootstrap Condition, I have "HasTrait.TraitID". The timing is First, 4500. I get no error messages, but the racial special ability isn't added. When I change the Bootstrap Condition to "HasFeat.FeatId" with the same timing, everything works perfectly. Both the feat I am testing this with and the Trait I am trying to get this to work with are added to the character.
I am using the First, 4500 timing, because when I had anything after First, 5000 I got an error message indicating that the timing needed to occur before First, 5000. |
#4 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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#hastrait does not apply to racial traits (aka racial abilities), only to the character traits (aka the semi-half-feats only PCs get). Might that be the problem?
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#5 |
Junior Member
Join Date: Mar 2019
Posts: 12
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The check is set up to see if the particular character trait is present, and if so, the background adds a particular racial trait. So, the Bootstrap is the racial trait, the Condition in the Bootstrap is if the character trait is present. So, I think I have that set up correctly.
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#6 |
Junior Member
Join Date: Mar 2019
Posts: 12
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I converted the Character Traits I was trying to use to Upbringing Feats, and everything is working perfectly with that structure. Thank you all for the inputs.
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#7 |
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