Senior Member
Join Date: Sep 2017
Posts: 602
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Quote:
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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#991 |
Senior Member
Join Date: Jun 2015
Posts: 102
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How do I implement the alternate Ranger Class Features from Tashas?
I can see that they are apparently included in the builder in your update list but I've searched through and can't find them. I even tried hiding natural explorer and adding them manually, but no luck. |
#992 |
Senior Member
Join Date: Sep 2017
Posts: 602
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Quote:
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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#993 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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The beast of burden bootstrapped trait on mule doesn't do anything there is no script to increase the carry capacity.
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#994 |
Senior Member
Join Date: Sep 2017
Posts: 602
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That's a LWD error, as the Mule is from the SRD. I have a replacement ability coming in the next patch that fixes it.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#995 |
Senior Member
Join Date: Sep 2017
Posts: 602
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I have my hands on the Spelljammer set and am digging into it. It's gonna be fun.
Except the Thri-Kreen. Those secondary arms are basically impossible. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#996 |
Senior Member
Join Date: Sep 2017
Posts: 602
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I'm going to treat the Spelljamming ships much the same as the GoS ships. They don't have proper stat blocks, but will appear in your portfolio as a separate "creature", as it's the best way of showing the while vehicle with all its details. Of course, it's not a creature, doesn't actually have ability scores, etc.
I have to work within the limitations of HLC, and that's okay. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#997 |
Senior Member
Join Date: Mar 2010
Posts: 184
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#998 |
Senior Member
Join Date: Sep 2017
Posts: 602
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So I've got Spelljammer pretty much wrapped up. Thanks to the whole Hadozee controversy, we've already got Errata released for the set. I've implemented it into the pack, so you'll be getting it all already errata'd, which is a first. I've gotta do a little bit of bugtesting/fixing, but then I'll get it out to y'all.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
#999 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Yeah the glide fix was needed.
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#1000 |
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