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Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 600

Old September 22nd, 2017, 08:52 AM
I am in 5e and have a custom dagger I'm trying to program. The dagger consumes and stores up to 6 souls. It can consume 1 soul to cast Speak With Dead and 2 souls to cast Unseen Servant. So far here's what I have:


* Create the dagger
* Create a custom tracker and boostrap it to the dagger
* Create a custom version of Speak With Dead (removed components) and bootstrap it to the dagger
* Create a custom version of Unseen Servant and bootstrap it to the dagger


If possible, I'd like for the spells to show how many are available based on the resource (souls), and for them to in turn reduce the resource when cast.

Last edited by Fenris447; September 25th, 2017 at 10:35 AM.
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dungeonguru
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Join Date: May 2016
Posts: 608

Old September 25th, 2017, 11:02 AM
You can either:

1. Go into the Staff Spells button and add the use/charge # there (don't check the Staff Spell checkbox though).

2. Go into the bootstrapped spell and add the following tag:
Group ID: ChargeUse
Tag ID: # <-- this will be the number of charges used by the spell

Both of these methods do the same thing. The spells show up on the spells tab with how many usages they have left and updating their usage there, changes both their tracker and any associated with the master dagger tracker.

BTW, instead of copying the spell for your dagger, you can always modify the spell name on the bootstrapped spell by adding this field to your bootstrapped spell:

Field ID: sNameOver
Value: Speak with Dead (no components needed, 1 charge)
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Fenris447
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Join Date: Sep 2017
Posts: 600

Old September 26th, 2017, 06:49 AM
Thanks! This gets me very, very close. The only issue I'm still having is that the total charges of the dagger is 7, not 6 as I entered in the editor. My assumption is that, as a thrown weapon, the dagger automatically has an in-play tracker with one "charge" to track whether or not it has been thrown. That 1 + the 6 charges gives me the 7 total charges in the tracker.

I do throw the dagger, so I wouldn't want to remove the ability to track it. Would it make more sense to set the charges to a base of 5 (and allow the "thrown" charge to automatically make it 6), then create a separate 1 charge tracker for throwing it?

And with that in mind, is there a way to change the title of the automatically-generated tracker in the in-play tab? I would want it to be something like "Souls" instead of the dagger's name.
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