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Roadie
Senior Member
 
Join Date: Feb 2010
Posts: 125

Old April 1st, 2017, 01:08 PM
Quote:
Originally Posted by DeltaMasterMind View Post
Yeah...I haven't developed a update xml file so my link is manual download only. Sorry. It will be in the works though.

Chances are my link has been broken for some time as I have been uploading to drop box each week since Oct last year. Truthfully I have no idea when this link broke as my players just d/l via direct login into dropbox.
Dropbox disabled the Public folder for most accounts recently, so that's probably it.
Roadie is offline   #11 Reply With Quote
DeltaMasterMind
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Join Date: Jul 2014
Posts: 412

Old April 2nd, 2017, 12:32 PM
Yeah seems to be the case. Thanks for the post Roadie!
DeltaMasterMind is offline   #12 Reply With Quote
KataH
Junior Member
 
Join Date: Mar 2017
Posts: 27

Old September 9th, 2017, 03:26 AM
DMM
I just tried to use the Feat: Deft Defense = Adds INT to AC as Dodge bonus
According to the description it is supposed to stack with other items that give a Dodge bonus to AC but it does not.
Opening the item using the Editor, the Eval Scripts show:
hero.child[ArmorClass].field[tACDodge].value = #attrmod[aINT]
Shouldn't that be:
hero.child[ArmorClass].field[tACDodge].value += #attrmod[aINT]
The "+" seems to be missing. I could be wrong as I am just starting to learn how to do some of these items myself.
In either case, the stacking is not working..

Update: I made that modification myself using the Editor and it now stacks. So I am pretty sure that was/is the issue.

KataH

"Follow me if I advance! Kill me if I retreat! Avenge me if I die!"

Last edited by KataH; September 9th, 2017 at 03:32 AM.
KataH is offline   #13 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old September 9th, 2017, 01:28 PM
Quote:
Originally Posted by KataH View Post
DMM
I just tried to use the Feat: Deft Defense = Adds INT to AC as Dodge bonus
According to the description it is supposed to stack with other items that give a Dodge bonus to AC but it does not.
Opening the item using the Editor, the Eval Scripts show:
hero.child[ArmorClass].field[tACDodge].value = #attrmod[aINT]
Shouldn't that be:
hero.child[ArmorClass].field[tACDodge].value += #attrmod[aINT]
The "+" seems to be missing. I could be wrong as I am just starting to learn how to do some of these items myself.
In either case, the stacking is not working..

Update: I made that modification myself using the Editor and it now stacks. So I am pretty sure that was/is the issue.
Good catch! Thanks for the post! I will get that fixed shortly.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #14 Reply With Quote
LazarX
Senior Member
 
Join Date: Jun 2008
Location: Jersey City
Posts: 326

Old September 28th, 2017, 07:08 AM
It should be noted that the Pathfinder Pack has a complete set of age adjustments provided by Shadow Chemosh.
LazarX is offline   #15 Reply With Quote
Sarelth
Senior Member
 
Join Date: Aug 2014
Location: Canada
Posts: 151

Old November 13th, 2018, 04:59 AM
Is there any easy way to add a method to turn off the Bonus Language Disable mechanic in the current version of this. I allow the use of bonus languages in my game and can't seem to find a disable for it other than just simply deleting the mechanic, which would mean I would have to get all my players the modified version.

Current Games:
5E Homebrew - DM

Recent Games:
Shadowrun 5E - GM
Pathfinder Homebrew - DM
Curse of Strahd 5E - Player

My HL Files - Birthright, Creatures, and items
Birthright Setting and D20Despot Let me know if it breaks.
Sarelth is offline   #16 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old May 21st, 2019, 12:32 AM
Just saw your post Sarelth. The new files, 1.63 I think and up use sources to disable certain mechanics. Now there is core content and optional rules. Leave optional rules unchecked and it will work again.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #17 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old May 25th, 2019, 07:37 AM
I just realized I made a mistake with the sources on that mechanic. So I have now installed the mechanic with its own source called Language Mechanic. Version 1.69 now has this change.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #18 Reply With Quote
Sarelth
Senior Member
 
Join Date: Aug 2014
Location: Canada
Posts: 151

Old May 26th, 2019, 08:57 AM
Looking good so far.

Current Games:
5E Homebrew - DM

Recent Games:
Shadowrun 5E - GM
Pathfinder Homebrew - DM
Curse of Strahd 5E - Player

My HL Files - Birthright, Creatures, and items
Birthright Setting and D20Despot Let me know if it breaks.
Sarelth is offline   #19 Reply With Quote
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