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Roadmap please

Conandy

Well-known member
Here is a feature request for the forums: Could we please get an actively managed and published roadmap for LWD to show us what is in the works for Realm Works? What are the upcoming features and improvements that are actively in the pipeline? What are upgrades that are intended but might take awhile? What are some of the projected timelines? What are some often requested features that are just simply not going to be possible in the near term?

This could be a sticky forum post, a trello page we can be allowed to view, anything.

Just knowing that LWD is putting some love into the tool might just keep folks from jumping ship to other tools like World Anvil, etc.

Thank you.
 
+1

Even though we had this discussion several times, I am still strongly in favor of such a list. Especially since the promised updates became somewhat scarce.
 
If you are reading this Rob. People. Are leaving to try other tools simply because of the lack of communication....
 
It's the day before GenCon starts. I doubt anyone at LWD will see this thread for at least a week.
 
Hi folks, my apologies for the late reply on this. Our most recent focus has been getting everything in place for the launch of Pathfinder 2nd Edition so we haven’t had a lot of time to focus on future road maps for Realm Works. Rest assured when we have more info to share we will be sure to post it on social media and share in our newsletter. Thanks for being patient!
If you do happen to be at GenCon this weekend, stop by the booth for a demo of some of the new features.
 
Oh, wow. I must have been super tired when I wrote that. I apologize. The demos are of Campaign Theater. I'm really sorry for the mistake. :D
 
Oh, wow. I must have been super tired when I wrote that. I apologize. The demos are of Campaign Theater. I'm really sorry for the mistake. :D

TLDR;

Respectfully, LJ, one of the biggest beefs from the community of RW users is that LWD is spending so much time and effort with HLO that it feels like RW is stagnating. Features promised many years ago have not come to fruition (for one example, the player web view teaser video was published 4.5 years ago). Your comment above kind of emphasizes that, as apparently GenCon isn't going to feature anything new for RW. It is concerning, quite frankly, that it seems like one small team is working on all of the projects at LWD rather than having a team focused on each major project. HLO and RW seem like vastly different animals where work on one should not slow down work on the other. I know that LWD is a small company, and that gets thrown out in defense of LWD every time these conversations pop up, but that excuse can't fly for much longer.

If HLO is going to be the cash cow that gets LWD the ability to start hiring enough staff to actually work on RW again, even that would be considered "some" news that we could at least digest with the hope that our product isn't going to the curb. Of course, the Content Market was presented as being that income source, but I don't think we have heard anything on that front, either, since launch. (If we have, please point me there. I don't spend that much time slogging though all of these forums.)

You have to understand that there are many of us who have invested hundreds and hundreds of hours, each, to make RW the tool we need at our game table. But a lot of that time was done on good faith that the tool would continue to evolve and get better. Frankly, RW is THE most powerful tool on the market for what it does, but it still has so many little imperfections and quirks and there are other newer shinier products out there that actually seem to have active ongoing product development and signs that the developers actually respond to their users desires.

One of the reasons I personally started this thread is that every time I sit down to use RW, I find that I am fighting those little imperfections that others seem to be doing better. Custom Calendars? competitors have those. Web view for players? Other tools are designed from the ground up with that built in. So I keep looking for something to grab hold of that will keep me using RW. I don't want to scrap the hundreds of hours I have spent inputting my campaign world into this tool, but if it isn't evolving with the times and getting better, if features that were promised are still years off, well....

Rob and company need to realize that letting us know the truth, rather than nothing at all, would still improve retention of customers by a huge factor. I personally would probably stop looking at all the shiny alternatives out there if there was any inkling that RW was being actively worked on, at all. But I see no evidence of that. A stray forum post every few months with all the reasons why nothing has happened is not good enough. There was a flurry of activity surrounding the Content Market, but now what?

Help us out here, LJ. Please provide some transparency as to what LWD is really doing with our beloved RealmWorks. Please help us by being proactive with your customer relationships, rather than reactive. The newsletters are not good enough. Take some lessons from companies like DnDBeyond or Arkenforge, who publish roadmaps and trello pages to keep their user base in the loop on what is coming, and what is further off, and what is simply not on the table.

As someone who has been actively looking at other tools, I can tell you that their forums and user groups are FULL of people who have given up on RW for the very reasons I mention above. I truly do not wish to join their ranks. I just desperately want RW to fulfill the needs it promised to fill. I want to love it again.

Rant over.
 
Let me second Conandy and add my perspective.

I posted my feature request list back in November 2018 and in the next couple of months several items, clearly low hanging fruit, were done which was gratifying as every one of those mattered to people.

But after that flurry of updates? Nothing. We got 64 bit (RW is so much better and easier to use now) and we got a small features as LWD rolled out various updates to make the CM work. The CM launched (and it wasn't very good tbh) and besides some fixes for individual users with issues we've gotten nothing since, not even new content to buy.

I use RW every week for my two campaigns and I have a ton of time and effort invested in it. That doesn't mean I'll stay forever as new campaign managers come out, with close enough feature sets and active development ongoing.
 
If you are reading this Rob. People. Are leaving to try other tools simply because of the lack of communication....

People are also actively developing new tools to rival Realm Works. If you don't want to lose existing customers, you have to communicate. If you want to attract new customers, you have to communicate. If you want to stay ahead of your competition, you have to have a roadmap. And if you want to show people how and why you're better than your competition, you have to share that roadmap.
 
Yes to what @Conandy said, for the most part.

My own experience has been that I only check back every six months to a year to see any updates. Part of the problem was expectations but my own realization of my style. In the end, I need something that lets me put in ideas and notes as I'm gaming, not a system that seems to require all data entered into it and during a session, I just click to reveal things.

64bit helped and it's faster. It's still not at a level where pen and paper is faster for me. It might never be? I don't know. or it needs a whole new area for notes that I can type as I game, like a scratch pad, to put someplace later? Or the ability to record and convert to text? Or something?

I used to put data into it but don't even do that, and I do find that sad. That's where I'm at. I do think that RW was intended for a certain type of DM or to be used in a certain way and it hasn't ever come together for me. :(
 
In the end, I need something that lets me put in ideas and notes as I'm gaming, not a system that seems to require all data entered into it and during a session, I just click to reveal things.

The use case for RW is very much "enter all the data first and between sessions", rather than as a note-taking tool during sessions.
 
The use case for RW is very much "enter all the data first and between sessions", rather than as a note-taking tool during sessions.

Yeah, I know. I was just so excited for it when I first started using it. Probably because it's not how I typically prep or DM, it was showing me a lot of new ways to make connections and connect story points better. So, I appreciated and really liked that! But I still do a fair amount of reacting to what happens at the table, and RW just can't "keep up" so to speak with that style.

I think I was also really excited for the content market to have a lot of little one shot freebies, like an Inn or other buildings, including something that I could contribute to, over time but it seems like that's not the case, either. Or it's just that extra step of work.

Ah, well.
 
Note taking is something I do at the table all the time. I just keep a text editor, I use textpad but I'm sure even notepad would be fine, open. I jot down a whole series of notes about stuff in the play session there and then the first chance I get I input all of that into RW. It works really well.

Considering all the benefits to session prep and helping me build an interconnected game world I can deal with a two step note taking process.
 
The use case for RW is very much "enter all the data first and between sessions", rather than as a note-taking tool during sessions.

I must be the exception. I've made my own game session category, separate from the provided tool. Each session I make a new topic, and order them with a prefix. I record which characters were there, the real world date of the session, and the (numerical) start and end in-game days. Then I take notes in snippets during the session, and I can choose if the notes are player info or DM info. It's all linked, so I can easily find a record of interactions with an NPC or when an item was found, etc.

Since I run a sandbox without a pre-scripted story, I may be an atypical RW user. But it's fantastic for a game heavy on faction interaction and where the past sessions influence the next.

EDIT to continue the conversation of the OP: I've got enough history and work inputting this world into RW that I won't be switching from RW as long as I'm DMing this world... unless some competitor put out an import feature. But all bets are off if I started a different world due to concerns expressed already in this thread.
I had hoped that the CM would provide income that would support RW development, and I fully expected there to be a quiet period after the CM release. I've even purchased a few CM items even though my world is nearly completely homebrewed, mostly with non-standard monsters and such, to support RW. I can also understand that Lonewolf's user base is largely Pathfinder and so a big development like PF2 (really not long after Starfinder too) would cause some shifting of resources. But with PF2 out, I'd have assumed that LW would have received previews and been working on PF2 before the launch so that with launch resources could go back to other things.
So, yeah: throw us a bone cuz we're going hungry. The dogs might start sniffing around another doorstep.
 
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When I was GMing, I used to use the "game session" section to add brief notes of what happened during the game session. It recorded the start and end in-game dates (I think).
 
BJ made some rather sobbering comments on FB which boil down to Pathfinder 2 is too important for us, so we currently cannot afford to invest any work effort into RW.


:(
 
From BJ
We aren't being quiet because we're hiding anything, we're being quiet because there is just absolutely nothing to report on the RW front beyond some PF1 society releases that released as I was heading to Gen Con and the already announced server time being available to purchase.

Realm Works is our passion project, but currently, we need to focus on the products that pay the bills. With the surprise of PF2 coming out and needing to get it all into place before PF1 sales drop off entirely we had to pull pretty much everyone off other teams to ensure it was even remotely close to done on time. We are still supporting Realm Works and have every intention of continuing to do so but at the end of the day we are a business and we have to make sure we take the steps to ensure all our products, Realm Works included, continue to be available for many years to come. Once things calm down, we hope to be able to reassign people back to working on Realm Works again and get fixes and new systems in place.
 
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