Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 235
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So I am working on a bunch of Archetype (via Groups) for a fantasy game. For newbies who want to just select "Barbarian" or "Bard" and it will add Attributes, Skills, Edges and Hindrances. A shortcut character so to speak.
The important part, none of this should be "free" it should cost for each thing added, this is like a partially built character. Problem is I have learned how to add Attributes and Skills so they don't reflect in the cost. How would I do the opposite? Example Barbarian: Pre-Traits 5000 Timing: Before Calc trtFinal perform #traitadjust[skFighting,+,1,"Barbarian"] (I of course Bootstrapped in the skill Fighting as well) The Boostrap counts but not the raise to d6 Fighting 6, 1 of 15 (14 left) Pre-Traits 5000 Timing: Before Calc trtFinal hero.child[attrAgi].field[trtCreate].value += 1 Agility 6 but still 0 of 5 (5 left) So do I need to actually add code to increase the cost? perform #resspent[resSkill,+,1,"Barbarian"] Not sure what it would be for Attributes. I also tried doing the Skill completely by Bootstrap: <bootstrap thing="skFighting"> <autotag group="SkillDie" tag="6"/> </bootstrap> Just gives me Fighting d4 It has been awhile since I have worked in HeroLab so have forgotten a bit. Thanks ahead of time. |
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