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pr0fane at sympatico.ca
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Old May 29th, 2003, 07:59 PM
Hmm...I don't know what happened...I sent this Q as an email but it
seems to have gone nowhere...sorry if it gets doubled.

G'day everybody.

I have what seems to me to be a simple problem, but I cannot find a
means to implement.

What I need is this - I need an Item to count as 2 Items if selected.

Sounds so simple that I don't think I need to elaborate...maybe I'm
just blind and cannot see how this can be done.

Thank you in advance for any help.



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Colen
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Join Date: Dec 2008
Posts: 4,690

Old May 29th, 2003, 11:15 PM
At 02:44 AM 5/30/2003 +0000, you wrote:
>Hmm...I don't know what happened...I sent this Q as an email but it
>seems to have gone nowhere...sorry if it gets doubled.
>
>G'day everybody.
>
>I have what seems to me to be a simple problem, but I cannot find a
>means to implement.
>
>What I need is this - I need an Item to count as 2 Items if selected.
>
>Sounds so simple that I don't think I need to elaborate...maybe I'm
>just blind and cannot see how this can be done.

You can do this one of two ways; either change the item category in the
definition file so that each item in that category takes up 2 slots or, if
this is only true for a single item, you can have the item assign a type
"x1Slot" or similar. Give all units that can take that item an option
which, if the unit has tyle "x1Slot", reduces the number of special items
allowed by 1 ("item:-1".

Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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