Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
jerrycnh
Junior Member
 
Join Date: Aug 2013
Posts: 24

Old November 6th, 2013, 06:42 PM
So I'm using the imminent release of Realm Works as an excuse to take my old game world of twelve years, which has been abused and converted through three systems and mangled by tons of history, and kick it out the window in favor of a new world. And I've decided since the Realm Works money is burning a hole in my pocket and I'm eager to start worldbuilding that I can productively use the time by doing some overland mapmaking. Trouble is, not sure which mapmaker I want to use.

Here's what I know:

I like the idea of a map that I can overlay a grid on, make each grid spot a coordinate, and then make child maps zoomed in on each coordinate to describe features. This would allow me to declare each hex (or square) to constitute one day's journey by foot, 1/3rd day's journey by mount, and give me good pacing regarding how far away any point is from any other point in the game. Hexographer seems great for that, but it has a few minor problems that are making me less satisifed, most significant being that I want something with maybe 10% more detail in it's implementation.

What are you guys using or planning on using?
jerrycnh is offline   #1 Reply With Quote
DMG
Senior Member
 
Join Date: Jun 2007
Location: Queensland, Australia
Posts: 195

Old November 6th, 2013, 07:00 PM
Campaign Cartographer is good, even if it is a little bit expensive.

No idea how it'll work in with Realm Works.
DMG is offline   #2 Reply With Quote
Zaphod Beebledoc
Senior Member
 
Join Date: May 2013
Location: Birmingham, UK
Posts: 459

Old November 7th, 2013, 03:20 AM
Campaign Cartographer

Pricey, but you can create some stunning maps. Plenty of add-ons.

You can create world maps, city maps, dungeon maps, starship maps and more. Also has a support forum.

Hexographer is a Java based app that runs in the browser. It creates Hex based maps. It is free with the option to upgrade.

Dungeonographer is also a Java based app. For creating dungeons and medieval type building. Again, has the option to upgrade.
Zaphod Beebledoc is offline   #3 Reply With Quote
Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old November 7th, 2013, 05:32 AM
I use Campaign Cartographer almost exclusively. Almost all of my games are via forums these days, so I convert my maps to .jpg or .png for that. I know RW will handle both of those formats.
Maidhc O Casain is offline   #4 Reply With Quote
Mmurphy
Senior Member
 
Join Date: Oct 2007
Location: Dayton, Nevada--USA
Posts: 129

Old November 7th, 2013, 03:50 PM
I too use Campaign Cartographer. Also, if you look on you-tube for "joe sweeney mapping" you can find some quick tutorial videos.

Note: I have no affiliation with Campaign Cartographer nor with Joe Sweeney
Mmurphy is offline   #5 Reply With Quote
Zaphod Beebledoc
Senior Member
 
Join Date: May 2013
Location: Birmingham, UK
Posts: 459

Old November 9th, 2013, 12:54 AM
Quote:
Originally Posted by Mmurphy View Post
I too use Campaign Cartographer. Also, if you look on you-tube for "joe sweeney mapping" you can find some quick tutorial videos.
His mapping and tutorials are the dogs... er, mutts... er, the very best.

He also has a small RPG company, Storyweaver. Among other things they've produced High Space, a space opera game. (Available on Hero Lab as an add-on to Savage Worlds

Quote:
Originally Posted by Mmurphy View Post
Note: I have no affiliation with Campaign Cartographer nor with Joe Sweeney
A likely story... (Neither am I!)
Zaphod Beebledoc is offline   #6 Reply With Quote
AEIOU
Senior Member
 
Join Date: Jan 2012
Posts: 1,147

Old November 7th, 2013, 04:08 PM
My recommendation is to look at what folks are making over in the Map-Making community on G+. https://plus.google.com/u/0/communit...74940532146183 should get you there.
AEIOU is offline   #7 Reply With Quote
BoomerET
Senior Member
 
Join Date: Apr 2012
Location: Livermore, CA
Posts: 492
Send a message via ICQ to BoomerET Send a message via Yahoo to BoomerET Send a message via Skype™ to BoomerET

Old November 7th, 2013, 04:08 PM
Another nod to CC and the Annuals.

Castles & Crusades Ruleset for Hero Lab
Hero Lab (5E D&D) -> Fantasy Grounds Character Converter
BoomerET is offline   #8 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old November 7th, 2013, 04:22 PM
In terms of raw power and capability, Campaign Cartographer is excellent. The caveat to keep in mind is that it's not cheap - far from it - and there is a very steep learning curve involved. So adopting CC means a non-trivial investment of both money and time. If all you want is 10% more than Hexographer/Dungeonographer, you might find that CC is way more than you bargained for.

I miss Dundjinni, which struck a reasonable balance between power and complexity for my tastes. Alas, it's gone the way of the Dodo...

The suggestion above regarding the map-making community on G+ is a great one.
rob is offline   #9 Reply With Quote
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633

Old November 9th, 2013, 01:01 PM
Quote:
Originally Posted by rob View Post
In terms of raw power and capability, Campaign Cartographer is excellent. The caveat to keep in mind is that it's not cheap - far from it - and there is a very steep learning curve involved. So adopting CC means a non-trivial investment of both money and time. If all you want is 10% more than Hexographer/Dungeonographer, you might find that CC is way more than you bargained for.

I miss Dundjinni, which struck a reasonable balance between power and complexity for my tastes. Alas, it's gone the way of the Dodo...

The suggestion above regarding the map-making community on G+ is a great one.
For me, I see it as a "work" expense. I've been working on publishing my own campaign setting for a few years. It is close to completion now so I needed software that was capable of creating professional looking maps. My players will gladly attest the the results from learning CC create great maps. With the right add-ons you can create maps that look as if they were designed for the Lord of the Rings novels. Which isn't a bad thing at all for a table top game. CC has the ability to do hex maps as well. Which is also a great benefit.

RavenX Pronouns: She/Her

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.
RavenX is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 10:26 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.