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gkgnight
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Old May 2nd, 2011, 11:38 AM
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Originally Posted by Grey Seer View Post
Are you suggesting that if you have more than one Vermin Lord, only one of them has a Doom Glaive?
No, simply that since you cannot have duplicate magic items unless specifically stated otherwise and since the glaive is a magic item unless it specifically states you may haev more than one then you may only have a single vermin lord

- acording to the rules as written.
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Yobtar
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Old May 2nd, 2011, 05:52 PM
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Originally Posted by gkgnight View Post
No, simply that since you cannot have duplicate magic items unless specifically stated otherwise and since the glaive is a magic item unless it specifically states you may haev more than one then you may only have a single vermin lord

- acording to the rules as written.
What he said.

The unique rules for magic items dictate how many Verminlords you can bring. Until it is FAQ'd or the subject of an errata the AB file is correct.
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UltraPrime
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Old May 3rd, 2011, 01:56 AM
After far too many bank holidays for my liking, involving 'family stuff', I find I have time to get back to work! I shall keep you updated...
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Grey Seer
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Old May 3rd, 2011, 07:34 AM
Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
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UltraPrime
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Old May 3rd, 2011, 11:10 AM
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Originally Posted by Grey Seer View Post
Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
Not following this one...
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Yobtar
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Old May 3rd, 2011, 06:10 PM
Quote:
Originally Posted by Grey Seer View Post
Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
It is a usage conflict which should be generated on the printout of the roster.
The usage conflict appears when you equip a character with a weapon/shield/item that conflicts with another item. FOR EXAMPLE: a character equipped with a shield and a halberd gets the x next to his entry since you cannot use a shield and a halberd together in combat because the halberd requires 2 hands to use. You can use the shield for saves against shooting attacks until you reach hand to hand.

It is included more as a heads-up reminder rather than a rule violation.
In the case of the master moulder it appears because both the things catcher and the great weapon options require 2 hands to use and hence the whip causes an issue.

Last edited by Yobtar; May 3rd, 2011 at 06:12 PM.
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gkgnight
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Old May 4th, 2011, 02:45 AM
Ultra I was wondering if any headway was made for the magic armor stacking with mundane armor (the issue of lets say heavy armor 5+ save and magical heavy armor 5+ save giving a save of 2+ instead of 'ignoring' mundane armor)?
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wobblefoot
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Old May 4th, 2011, 03:00 AM
Still having problems with dwarf slayers. AB has minimum unit size as 10 when it should be 5. Anyone else have this problem?
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UltraPrime
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Old May 4th, 2011, 03:14 AM
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Originally Posted by gkgnight View Post
Ultra I was wondering if any headway was made for the magic armor stacking with mundane armor (the issue of lets say heavy armor 5+ save and magical heavy armor 5+ save giving a save of 2+ instead of 'ignoring' mundane armor)?
Thought I had dealt with that - where is it still occurring?

Quote:
Originally Posted by wobblefoot View Post
Still having problems with dwarf slayers. AB has minimum unit size as 10 when it should be 5. Anyone else have this problem?
An override in wrong place - sorted for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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gkgnight
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Old May 4th, 2011, 11:34 AM
my apologies wheni checked i jsut saw the save calculate wrong - i dind't notice the error flags or the big red text.
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