Senior Member
Join Date: Nov 2009
Posts: 891
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Customized magical items of every type, for example a ring that can be two or more rings in one.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#441 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Are there plans to support more of the Ultimate Campaign content? Specifically the downtime rules.. Rooms, Teams, Buildings, Organizations, and the various types of Capital (Goods, Influence, Labor, and Magic) ?
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#442 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Something like a Helper.Supernat tag that can be added to spells to mark it is a supernatural ability instead of a spell-like ability.
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#443 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#444 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#445 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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It would be something like the Helper.SpellLike tag but instead of listing a spell as a spelllike ability it lists it as a super natural ability. Adding the AbilType.Super tag to bootstrapped spell like that does not work.
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#446 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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If a supernatural ability has the same effects as a spell, it doesn't belong in the Spell-Like abilities section in the Spells tab. It should be a normal ability, and then use the "Append Spell Information" option to add the details of the spell to that ability.
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#447 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Not to be a brat, but there are a lot of things spread around in Hero Lab that says that it is being worked on. While it is nice to know that things are not completely ignored, it can be frustrating when we want to make use of these things that have been "worked on" for several months.
I don't mean that to be snarky, but I guess what I am getting at is that it would be great if we could see sort of a progress or priority list. Maybe a web page that lists all of the things that are "being worked on", and we can see if that truly is the case. If it isn't really being worked on, there are some things that I would try to tackle on my own if they become important enough in my own gaming. I am sure that others would feel the same way. Many of the things seem to rely on the internal coding, however, and I can see why it would be waiting. We must fix X to be able to add Y in order to implement Z. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#448 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Makes sense, didn't even cross my mind, but it should have.
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#449 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#450 |
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