Senior Member
Join Date: Feb 2017
Posts: 119
|
@Roadie - I solved that problem by modifying the Gestalt class level (cS2Gestalt) Eval Script Post-Attributes 15000 Index 2, at the bottom I added:
~ Remove 3 background skills since game grants 2 per class for total of 6 ~ House rules are 3 per level therefore 6-3 is correct #resmax[resBackSkl] += -3 In our case, the house rules are 3 background skills instead of 2 (2 standard + 1 for Gestalt). If you are using the standard 2, then it would be: #resmax[resBackSkl] += -4 |
#11 |
|
|