Senior Member
Join Date: Jul 2014
Posts: 412
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Ok for I am having a fit trying to get 5e to play nice with assigning Helper.ProfDouble to skills. Now I am getting it to work with a foreach script. Now the reason this is weird is everytime I try to add in a if statement the tag just won't assign. Here is my script as this script is to check for Helper.Proficient first and assign Double Proficiency and if no Helper.Proficient then to assign Helper.Proficient: Post levels 10000.
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Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. Last edited by DeltaMasterMind; December 23rd, 2018 at 09:26 AM. |
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#1 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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You might want to take a look at the Unearthed Arcana Skill feats. The scripting there handles Double Proficiencies. It's not exactly what you asked for but it should point you in the right directions.
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#2 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Ok, I will check them out. Thanks.
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#3 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Well one of them helps remove the foreach loop(s), but I still am having issues with doing if statements with obvious tags to get the double prof to work only if the skill has proficiency in the first place. It is either all or nothing with this game system's scripts.
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
#4 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Strange.
In the file COM_5ePack_UA - Feats for Skills.user, The if/then is used much to that effect. The skill feat scripts hunt for the skill of the designated tag. Then checks to see if the user is Proficient with the skill. If not, makes the user proficient; if he is proficient then grants double proficiency. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#5 |
Senior Member
Join Date: May 2016
Posts: 608
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The UA - Feats for Skills and other like it are highly dependent on the timing - they have to happen at a precise time. If I remember correctly, we had to pick timing that was after most other scripts applied the Helper.Proficient tag but before the SkillCalc scripts run.
I found a note from some scripting fragments I had: ~ Must run after post-levels/15000 but before post-levels/20000 which means that the UA scripts running at 15500 are basically a timing hack where we picked to run after 15000 for some reason and before 20000 at post-levels. Make sure your timing falls in that range of if you're looking at something that might depend on the UA, run between 15500 and 20000. |
#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Scripts in hero lab are rigged to run at specific times, to ensure they are properly calculated you have to work within specific timing ranges sometimes. Check how the rogue class feature Expertise works, that might help you.
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#7 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Yep. When I set up my version of Feats for skills I had all sorts of issues.
Someone else did the ones currently in the Community Pack. My issue was timing skills and someone else solved the issues ebfore I did, so I just scapped mine. Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#8 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Ok so I have changed my script, however any timing after post-level 15000 causes it not to work. This includes 15001.
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Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
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#9 |
Senior Member
Join Date: Jul 2014
Posts: 412
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SO using this script at post level 15500 worked (finally), but required some tweaking to get it going.
Quote:
Forum link for my content work: Pathfinder Thread Forum link for SU 5e content work: 5e Steven Universe Thread This link is for my group, but feel free to play it with: DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available. This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race. Please post comments in the provided threads above. |
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#10 |
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