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Aaron
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Join Date: Oct 2011
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Old December 5th, 2012, 08:51 AM
If so, good news! Almost all of that is as simple as filling in fields, selecting things from a dropdown, or checking boxes in a list. The only thing that requires scripting is setting the fighter weapon training into a different list, and there are examples of that in other archetypes (look at the Myrmidarch magus archetype, the eval script that runs at Final 99999999 does just this).

Can you take a crack at it and get back to me if you run into any snags?
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Mathias
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Old December 5th, 2012, 09:29 AM
When I've seen previous gestalt work on this forum, it's been accomplished by creating an archetype for the Summoner class that applies the changes due to being a Magus/Fighter.

If one of them is a spellcaster, always use the spellcaster as the base, and the non-spellcaster as the archetype, because archetypes can't currently add spellcasting to a class that doesn't have it. If neither of the classes is a spellcaster, use the more complex class as the base, so that you need fewer changes.

I'd search this forum for previous work on Gestalt. Fighter/Summoner seems like something that should have been created already.
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DarkSigurd
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Old December 5th, 2012, 01:10 PM
I must suck at searching, but I am not finding any references to a Fighter/Summoner gestalt build existing on this forum.
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Mathias
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Old December 5th, 2012, 01:16 PM
This is the main existing thread about gestalting: http://forums.wolflair.com/showthrea...hlight=gestalt

I guess he's worked on Barbarian/Summoner and Fighter/Inquisitor, but not Fighter/Summoner. But, if you can get Mowgli to send you his fighter/inquisitor archetype, I suspect it's just a matter of duplicating that and changing the archetype's class from inquisitor to summoner, in order to turn it into what you need.

Last edited by Mathias; December 5th, 2012 at 01:20 PM.
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DarkSigurd
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Old December 5th, 2012, 01:26 PM
Thanks. I just bumped that thread with my request for help.
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Golkiwu
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Join Date: Jun 2010
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Old December 5th, 2012, 02:43 PM
What would be really awesome, is if your product, which I love and use, would actually support Gestalt without the stupid coding. Most times I just put my Gestalt's on paper, using multiple character files as reference for the data.

It should not take Paizo putting out a book on it to make it something to be available in both the 3.5 and Pathfinder Herolabs set.

If you look on any RPG Gaming Forum , there is a post or 10 on the subject.

It would be a worthwhile effort to make it function in this wonderful product.

That's Homunculus!
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