Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
I've gotten it fixed for the next update. While I was fixing that, I thought of an easy solution to the skill ranks problem - I can have the skills test for no INT score, and zero out the ranks added by a race if that's the case. That means you don't have to make a new race without pre-assigned skills in order to apply the skeleton template to it, so that'll also be in the next update. |
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#21 |
Junior Member
Join Date: Feb 2010
Posts: 17
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The robe of the archmagi doesn't seem to give the +2 to overcome spell resistance, or add spell resistance 18 to the person wearing it. (It correctly gives the +5 armor bonus and the +4 resistance bonus to saves.)
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#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Location: Austin, TX
Posts: 267
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Horseshoes of Speed are not affecting the speed of mounts (specifically tried a cavalier's mount and a purchased heavy horse).
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#23 |
Junior Member
Join Date: May 2010
Location: Michigan
Posts: 15
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#24 |
Member
Join Date: Jun 2010
Posts: 33
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Have noticed a few things, if they're repeated somewhere else ignore me.
8th level monk's stunning fist is listed on the sheet as Stunning Fist(stun), but there is no mention of their ability to sicken or fatigue. A monk with Purity of Body doesn't have 'Immune to Disease' in the saving throw area like paladins do. Paladin with Aura of Resolve doesn't list 'Immune to Charm spells/SLA' in the saving throw area. Nitpicks to be sure, but if one is listed I feel the others should. Paladin Divine Weapon lists 1 minutes/day beside the ability. It should be a certain number of times per day, with a duration of (level) minutes. Monk CMB and CMD seem to be calculated correctly, but the PDF shows the wrong modifiers split out, for instance shows actual BAB rather than level, as allowed by the Maneuver Training ability, and does not show the monk's AC bonus as part of CMD. But again, the final number is correct. Combat Reflexes shows '[dexmod] AoO/rnd', when this should be either '+[dexmod] AoO/rnd' or '[dexmod+1] AoO/rnd'. My 8th level monk's Wholeness of Body ability has a (16) printed beside it on the PDF. I'm not sure what this number is supposed to represent. 16 doesn't seem to be an accurate representation of anything associated with the ability. Some of these I can fix myself, but thought they deserved mention here. Thanks for the great product and ongoing support for it. |
#25 |
Member
Join Date: Aug 2009
Posts: 65
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#26 |
Member
Join Date: Aug 2009
Posts: 65
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Mouse over the ? symbol of 2nd level barbarian ability Uncanny Dodge on the barbarian tab brings up the IMPROVED uncanny dodge info. The reverse is occuring when mousing over the ? for improved uncanny dodge. However, the info for the improved uncanny dodge is a duplicate of the uncanny dodge ability (retain dex bonus when flat footed when it should say can't be flanked)
Also, for Improved Uncanny Dodge on the character sheet (and the misplaced tip on uncanny dodge (see above)) has a comment after the ability name of (Lv >=9). Not sure if this is leftover from d20. Improved Uncanny Dodge is a 5th level barbarian ability, not 9th. And finally, should uncanny dodge's retain dex bonus when flatfooded auto calculate into the flatfooded ac? |
#27 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#28 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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When you use the ability, you heal Level * 2 HP - I've added more detail in the parentheses so it's obvious what it's talking about. |
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#29 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
This would also happen if you added another class that offered uncanny dodge - once they stacked, they would show the text for the current state of the ability. What's important is what's shown on the Special tab - that should always be showing the correct state of the ability. Quote:
There are other things that can still cause you to become flat-footed, so the AC and Flat-footed AC are still displayed separately. |
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#30 |
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