Junior Member
Join Date: May 2012
Location: New Bedford, MA
Posts: 17
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Using the build point system, the cost of enemy is now half of what it should be (it's halving the sum of incidence and connection rating when calculating the BP bonus of the quality)
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#21 |
Senior Member
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Military Helmet is still limited to rating 6, thus limiting the helmet commlink to 6.
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#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Please report this to Catalyst, not me - they need to provide the costs for the additional levels. War!'s section on extending the ratings of military commlinks did not include a mention of how to modify the military armor helmet installed commlinks from Arsenal, and the differences between the costs of ratings 4, 5, and 6 of those helmets is not equal to the difference between the total costs of the modules/programs for each of those ratings. Without consistant numbers relating the price at each rating of the helmets to the price at each rating of the modules/programs, I can't come up with a formula that would allow me to deduce what the price should be at each rating beyond 7 for those helmets.
Last edited by Mathias; August 3rd, 2012 at 03:43 PM. |
#23 |
Senior Member
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I had a sneaking suspicion that was the problem.
Okay, I'll let them know. |
#24 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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Mystic Adepts seem to be using their split amount for Magic Points to calculate max adept power levels and maximum forces
A mystic Adept with magic 6 (1 for Physical Adept, 5 for magician) is getting an error (You may not have a higher level of your adept power than your Magic Attribute) trying to buy level 2 in any physical adept powers and is showing a maximum force of 10 for casting. page 195 of the 20th anniversary rulebook has "For every point of Magic invested in physical abilities the character gets one Power Point that she can use to purchase adept powers. Every point of magic invested in mana-based abilities grants the character one point to use with Magic base skills. For all other purposes, including the determination of the maximum level for adept powers, the character's full magic attribute is used." |
#25 |
Member
Join Date: Aug 2009
Posts: 38
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Actually that was cleared up in the FAQ found http://www.shadowrun4.com/game-resou...ked-questions/
Re-posting for everyone else. Quote:
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#26 |
Member
Join Date: Jun 2011
Location: Tasmania
Posts: 82
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Quote:
At the very least there should be a house rule option to let you select them at the full magic value as that is what the actual rulebooks say. |
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#27 |
Member
Join Date: Aug 2012
Posts: 46
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When using the karma gen system adjusting "Gear Build Point Limit" does nothing, no increase or decrease of max spend funds, works correctly under build points.
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#28 |
Senior Member
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Quote:
If you wish to house rule it, then by all means. But HL uses the official rules according to Catalyst. And yes, we did mess up on this one. |
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#29 |
Member
Join Date: Aug 2009
Posts: 86
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Dormant Metagenetics is charging double in the karma gen system, not sure about the other creation systems.
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#30 |
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